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A2Spinner1

Spinner

The Spinner is the fourth obstacle in the Wipeout Zone of Season 1.

It is a rotating slippery surface covered in padded barricades that contestants must jump onto, and then make an 8-foot (2.44-meter) leap to the platform on the other side.

On the pilot episode, it was initially placed as the third obstacle in the Wipeout Zone.

In episode 5, there was latex, making only two entrances.

It was replaced by the Crazy Sweeper on the next season.

Other Season Appearances[]

Season 2[]

On Season 2, the Spinner appeared as an obstacle in different rounds:

  • Firstly, it appeared as the second obstacle of the Dizzy Dummy in Round Three. It was missing all of its pillars, and its top pillar was replaced by a different object in every episode (i.e., a keyhole, door, bungee web, or goalposts). Contestants must slip through/over the required object before attempting the rest of the course.
  • Secondly, it appeared as the fourth and final obstacle in the Slippery Course in Round Three with a similar albeit smaller configuration to its Wipeout Zone appearance in the previous season. To complete the obstacle, contestants must be the first to stand on the center platform at the top. There are four rounds, and the first person to do so in each round moves on to the Wipeout Zone.

Season 3[]

On Season 3, a variation of the Spinner appeared as the only obstacle in a Round Three course of the same name. The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they’re out. Costumed characters in the middle of the spinner throw various items at the contestants based on the theme of the week. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Themes:
  • Unclaimed Baggage: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with John Henson and the air traffic cops throwing bags and boxes from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Sleepytime: The six contestants start together on a rotating spinner while wearing pajamas. They must stay on it for as long as possible and jump over the sheep-covered sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the party crashers throwing slumber party items from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Beach Party: The six contestants start together on a rotating spinner while wearing wetsuits. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the lifeguards throwing beach items and wet towels from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Car Wash: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the bristled brush to avoid being knocked into the water below. If they go under or around the brush, they're out. They also have to deal with the car washers throwing sponges and shammies from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Food Fight: The six contestants start together on a rotating "Lazy Susan" spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the cafeteria chefs throwing food from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • American Revolution: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with Uncle Sam and Lady Liberty throwing a barrage of patriotic projectiles from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Trivia[]

  • In 1x02, Jim Wakefield jumped on the Spinner and broke a pillar off it and fell in the water with the broken pillar.
  • In 1x06, John Curtis leaped on the Spinner and got hit by a pillar hard. The two Johns dubbed his hit as "the hardest hit on the spinner". It was shown as one of Wipeout's Top 25 Moments. It was shown as moment #10. On YouTube's video Top 10 Wipeout Moments, it was posted as moment #9.
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