FANDOM


BsdtgyJCEAALhHJ

The Sweeper from Season 7 has the modified look.

​​The Sweeper is an obstacle used in the second round of seasons 1, 2, and 7 (with a modified look). The Sweeper consists of a large metal frame with a red foam arm sticking out at the end of the frame.

The twelve contestants begin together on 10-foot high poles/pedestals as the arm moves in a sweeping motion. They must jump over the arm to avoid being knocked into the water below. As time goes on, the arm will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins $1,000 (or $500).

In seasons 1 and 2, the Sweeper came in many different variations.

Sack Sweeper: The twelve contestants begin together on 10-foot high poles while wearing sacks as the Sweeper moves in a circular motion. They must hop over the arm to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Toothbrush Sweeper: The twelve contestants begin together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the toothbrush to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Sweeper Dodgeball: The twelve contestants begin together on 10-foot high poles while holding dodgeballs as the Sweeper moves in a circular motion. They must jump over the arm to avoid being knocked into the water below. They can throw their dodgeballs at each other during the game. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Hoop Sweeper: The twelve contestants begin together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the arm and through the giant hoop to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Crowbar Sweeper: The twelve contestants begin together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the arm and the smoking crows to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

The Crusher: The twelve contestants begin together on 10-foot high poles as two arms move in a sweeping motion. They must jump between the arms to avoid being knocked into the water below. As time goes on, the arms will squeeze tighter and tighter and move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Triple Threat Sweeper: The twelve contestants begin together on 10-foot high poles as the Crusher moves in a sweeping motion. They must jump through the Crusher and dodge the junior wrecking ball and the ice-cold smoke to avoid being knocked into the water below. As time goes on, the Crusher will move faster and faster and squeeze tighter and tighter. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Gyro Sweeper: The twelve contestants begin together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they’ll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Classic Sweeper: The rules are the same from the first season. In season 7, this version returned with the same rules from the first two seasons, except the last person standing wins a $500 bonus.

Mace Sweeper: The twelve contestants begin together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and dodge the hanging spiked mace to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Gyro Sweeper (with distracting fingers): The twelve contestants begin together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper and through the fingers to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they’ll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Sack Gyro Sweeper: The twelve all-star contestants begin together on 10-foot high pedestals while wearing sacks as the Sweeper moves in a circular motion. When John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to rotate as well. They’ll have to time things just right and decide whether to hop over or duck under the gyro arm to avoid being knocked into the water below. As time goes on, the Sweeper and the gyro will move faster and faster. The last six all-star contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Gyro Crusher: The twelve contestants begin together on 10-foot high pedestals as the Crusher moves in a sweeping motion. They must jump through the Crusher to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the bottom of the Crusher will begin to gyrate in a circular motion and squeeze tightly with the stationary arm on top. Then they’ll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Crusher and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Cheese Sweeper: The twelve contestants begin together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and the wedge of cheese to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.

Once, Richard Hammond fell off the Sweeper.

Community content is available under CC-BY-SA unless otherwise noted.