Summer Wipeout is a course theme used for the final sixteen episodes of Seasons 4 and 5.
Season 4[]
Qualifier[]
- Episode 1: Wipeout Wall, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
- Episode 2: Wipeout Car Wash, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator with Sail, and Double Barrel with Ice Cream
- Episode 3: Lawnmowers, Big Balls with Dreadmill, Mood Swing with Turntable, and Chinese Restaurant
- Episode 4: Wipeout Pinball, Big Balls with Dreadmill, Mood Swing with Trapeze, and Wipeout Cantina
- Episode 5: Wheel of Misfortune, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
- Episode 6: Double Sweeper Dive, Big Balls with Dreadmill, Mood Swing with Turntable and Wipeout School Cafeteria
- Episode 7: Teeter Towers, Big Balls with Dreadmill, Mood Swing with Slide, Wipeout Nursery
- Episode 8: Caterpillar Crossing, Drivers Ed, Big Balls, Jiggle-ator with Doghouse and Dogs, and Double Barrel with Cookies
- Episode 9: Wipeout Car Wash, Driver's Ed, Big Balls, Jiggle-ator with Sail, and Double Barrel with Frosting
- Episode 10: Kindergarten Chaos, Big Balls with Dreadmill, Mood Swing with Slide, and Nana’s Kitchen
- Episode 11: Bucking Broncos, Driver's Ed, Big Balls, Jiggle-ator with Monkeys, and Double Barrel with Pizza
- Episode 12: Ballsy’s Playground, Driver's Ed, Big Balls, Jiggle-ator, and Double Barrel (Ballsy's Aquatic Adventure)
- Episode 13: Fly Swatters, Driver's Ed, Big Balls, Jiggle-ator with Bunnies, and Double Barrel (Ballsy's Two Ring Circus)
- Episode 14: Double Bubble Trouble, Driver's Ed, Big Balls with Aflac Duck, Jiggle-ator with Fish Tank and Clownfish, and Double Barrel In Space
- Episode 15: Wipeout Video Game Spinner, Driver's Ed, Big Balls, Jiggle-ator with Boxing Glove, and Double Barrel (Surfing Safari)
- Episode 16: Love Train, Big Balls with Dreadmill, Mood Swing with Green Ball (Lover's Leap), and Wipeout Italian Restaurant
Round 2[]
Scareousel[]
A carnival-themed carousel made up of two stages: a red track and a yellow track. The twelve contestants begin together on the starting platform elevated 10 feet above the water. Then at the sound of the horn, they'll hop across the pedestals on the red track, grab a red dangler, and swing over three hurdles to the red platform. If they wipeout, they must head back to the beginning. Once they land on the red platform, they must go up the steps and catch a ride on a yellow dangler to the finish platform all while avoiding the sweeper arms. If they wipeout here, they can stay on the yellow track and try again. In episodes 3 and 6 of Summer Wipeout, there were yellow double danglers. The first six contestants to make it through move on to the next round. In episode 16 of Summer Wipeout, it was renamed the Love Machine, because it was a Blind Date episode.
Illusionator[]
The twelve contestants start together on platforms elevated 10 feet above the water. They must navigate through the Spinning Hoops as they move around and around in order to avoid being knocked into the water. If they go under them, they’re out. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Total Carnage[]
The twelve contestants begin together on the starting platform elevated 10 feet above the water. The goal is simple: make it around to the finish platform. They'll have to leap from platform to platform while navigating over the whirling Crankshaft and between the Spinning Hoops without going under them. The first six contestants to make it to the other side move on to the next round.
Round 3[]
Winter Blunder Land[]
A yellow and blue course consisting of three rounds and several backgrounds based on the theme of the week.
Themes[]
- In episode 16 of Summer Wipeout (Blind Date 2.0: This Could Get Ugly), the background is a disco party called the Wipeout Disco. There are three rounds. First, the four blind date couples start off by staying alive without taking a spin on the Dizzy Dummy. Then they jump off the diving boards onto the Brick House and pass the Bouncer. Next, they have to get into the club and pass the Crankshaft. After that, they beat around the Knee Sweeper and boogie over to the Turntable to the finish platform all while dealing with the Wipeout dancers throwing faux disco balls and sponge vinyl records at them. The first complete blind date couple through in each round moves on to the next round.
Sweeper[]
A returning obstacle from Seasons 1 and 2 with six contestants competing, a new format, and all-new themes.
Themes[]
- In episode 3 of Summer Wipeout (Let's Make A Wipeout) the Dive Bar is featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating giant snorkel in order to avoid being knocked into the water. If they go under the snorkel, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
- In episode 6 of Summer Wipeout (All Stars), Jump the Shark is featured. The six all-star contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating great white shark in order to avoid being knocked into the water. If they go under the shark, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
- In episode 7 of Summer Wipeout (You're All Acting Like Babies!), the Sushi Bar is featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating salmon sushi roll-covered sweeper bar in order to avoid being knocked into the sake. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
- In episode 10 of Summer Wipeout (Is That a Potato in Your Sack or Are You Just Happy to Wipeout?), the Super Sack is featured. The six contestants start together on platforms elevated 10 feet above the water while wearing potato sacks. They must hop over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the drink. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
- In episode 16 of Summer Wipeout (Blind Date 2.0: This Could Get Ugly), the Singles Bar is featured. The three blind date couples start together on platforms elevated 10 feet above the water. They must jump over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the sea of love. If they go under the bar, they’re out. The last person standing wins the round, but has to wait for their date to also win a round, so they can move on together. The first two complete blind date couples to make it out of the event move on to the Wipeout Zone.
Wipeout Play Set[]
A play set made up of two versions and a similar layout with the same ruleset.
First Version[]
The first version was used for three episodes. First, all six contestants start off with the Safe and Durable Swing Along Swing Sets, where they have to hurl themselves to the spinning platform. Then they have to go for a whirl on the Sweeper Arms, crossing from one to the other as they rotate at alarming speeds. And finally, they’ll face Chutes and Splatters, where they must slip down the slides and through the windmill to the finish platform. There are three rounds, and the first person through in each round moves on to the Wipeout Zone.
Second Version[]
The second version was used for the rest of the season. First, all six contestants start off on the Slippy Slides, where they must soar onto the spinning platform. Then they have to take a whirl on the Sweeper Arms, crossing from one to the other as they rotate at alarming speeds. And finally, they must leap from the Diving Boards and through the windmill to the finish platform. There are three rounds, and the first person through in each round moves on to the Wipeout Zone.
Wipeout 500/Detour[]
A course themed around car culture with costumed characters on a separate platform high above throwing various items at the contestants based on the theme of the week.
Themes[]
- In episode 8 of Summer Wipeout (Boss and Employee), the Wipeout crew is dressed as a pit crew. There are two rounds. First, all three boss-employee teams must make it past the Street Sweepers. Then they have to cross the Spinner Change. And finally, they'll motor down the Stuttering Straightaways en route to the checkered flag at the finish platform all while being pegged by tires and checkered flags thrown from the pit crew. The first complete boss-employee team through in each round moves on to the Wipeout Zone.
- In episode 9 of Summer Wipeout (Ballsy Gets a Hard Hat), the Wipeout crew is dressed in construction gear that took a trip to the construction zone on a hazardous hydraulic speedway. There are three rounds. First, all six contestants must make it past the Street Sweepers. After that, they must cross the Spinner Change. And finally, it’s a trip across the Rocking Roadblocks en route to the finish platform all while dealing with the construction crew. The first contestant through in each round moves on to the Wipeout Zone.
- In episode 12 of Summer Wipeout (Ballsy's Playground), the Wipeout crew is dressed as an old retirement couple that took a trip to Ballsy National Forest in their RV. There are three rounds. First, all six contestants must make it past the Street Sweepers. After that, they must cross the Spinner Change. And finally, it’s a trip across the Rocking Roadblocks en route to the finish platform all while dealing with the retirement couple throwing pillows and sleeping bags at them. The first contestant through in each round moves on to the Wipeout Zone.
Wipeout Zone[]
Season 4B[]
- 1. Chairborne: A chair that launches contestants through the air into the water below.
- 2. Over and Out: Two giant rotating walkways that must be crossed.
- 3. Point Break: An obstacle made up of two stages. First, contestants must climb to the peak of the slippery staircase while trying to hold out when 500 gallons of water splash down on them and/or being shot by flying paint. Then they must time drop down the steep slide onto the platform below.
- 4. Coin Toss: Seven spinning coins that will try to flip contestants into the water as they balance their way across to the finish platform.
Season 4C[]
- 1. Towering Flume of Doom: A 7-story tall water slide that launches contestants into the Wipeout Zone.
- 2. Iron Mazen: A giant rotating maze. Contestants must enter on the yellow side and exit on the red side all while battling gravity, momentum, and speed of the rotating maze.
- 3. Axle of Evil: A three-pronged axle twisting at the end of a rotating arm. Contestants must use each prong to support themselves as they ride the axle around to the other side.
- 4. Great Wall of Fall: A 50-foot-long wall containing of several cylindrical pegs randomly retracting into the side that contestants must make their way across to the finish platform.
Season 5[]
Qualifier[]
- Episode 1: Fandemonium, Big Balls with Multivator and Nerdy Smallsy, Poundabout, and Ghoul Trouble
- Episode 2: Private Beejamin, Big Balls with Rumble Bridge Motivator and Balls Island Smallsy, Drill Sergeant, and Panic Hammocks
- Episode 3: Corporate Ladder, Big Balls with Multivator and Vampire Smallsy, Poundabout, and Wipeout Laundromat
- Episode 4: Henson Headshots, Big Balls with Rumble Bridge Motivator and Baseball Uniform Smallsy, Slappy Meal, and Panic Hammocks with Foam
- Episode 5: Swinging in the Rain, Swept Away, Big Balls with Rumble Bridge Motivator and Smallsy, Udderly Ridiculous, and Panic Hammocks
- Episode 6: Monkey Business, Big Balls with Multivator and Disco Smallsy, Poundabout, and School Daze
- Episode 7: Head Over Heels, Big Balls with Multivator and Super Smallsy, Poundabout (Lover's Lane), and Wipeout Nursery
- Episode 8: Batter Up, Big Balls with Rumble Bridge Motivator and Sunbathing Smallsy, Karate Class, and Panic Hammocks
- Episode 9: Bar Crawl, Big Balls with Multivator and Cowboy Smallsy, Poundabout, and V.I.P. Wipeout Gym
- Episode 10: Mashmallows, Big Balls with Rumble Bridge Motivator and Lifeguard Smallsy, Grin and Bear It, and Panic Hammocks
- Episode 11: Bad Buoys, Swept Away, Big Balls with Rumble Bridge Motivator and Water Skiing Smallsy, Ocean Commotion, and Panic Hammocks
- Episode 12: Aunt Pattycake, Big Balls with Multivator and Pirate Smallsy, Poundabout, and Surf Shack
- Episode 13: Snakes on the Plains, Big Balls with Rumble Bridge Motivator and Swimsuit Smallsy, Pulling Teeth, and Panic Hammocks
- Episode 14: Hang Ten, Big Balls with Multivator and Police Officer Smallsy, Poundabout, and Subway Car
- Episode 15: Wipeout Saloon, Gun Slinger, Big Balls with Rumble Bridge Motivator and Chef Smallsy, Cactus Chaos, and Panic Hammocks
- Episode 16: Cruel Bus, Big Balls with Multivator and Fireman Smallsy, Poundabout, and Skate Park
Round 2[]
Scaregrounds[]
First, all twelve contestants will start together on a spinning platform. Then at the sound of the horn, they’ll grab a rotating trapeze, swing over the sweepers, and land on the revolving planks before riding them around to a second spinning platform. But they’ll have to watch out for the Signwinder, because it’s spinning too. Then they must jump to the Spinning Slide, climb up the ladder, and time their drop down onto the finish platform. The first six contestants to make it through move on to the next round.
Hangover[]
The twelve contestants begin together on the starting platform elevated 10 feet above the water. Then at the sound of the horn, they’ll grab a rotating handle and swing around to the finish platform. They also have to navigate through the Swizzle Sticks, avoid the Sweeper Arm, and squeeze through the Brawl Wall along the way. The first six contestants to make it to the other side move on to the next round.
Round 3[]
Petrified Forest[]
First, all six contestants will use the Zip-lines to swing down to the forest floor. Then they'll hop a branch for a ride through the One Tree Forest while avoiding the Sweeper Logs. Then it’s a leap into the Tippy Trap and a final jump out to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.
Spin Psycho[]
First, all six contestants will grab the first sweeper bar and ride around to the first turntable. Then they’ll grab the second sweeper bar and ride around to the second turntable. Finally, they’ll grab the third sweeper bar, ride around to the slippy slide, and time their drop down to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.
Wipeout Zone[]
Season 5B[]
- 1. Bombastic Blob: A big sack of air that launches contestants into the Wipeout Zone when hit by a half-ton weight.
- 2. Swing Blades: Two sets of sweeper swings and blades that contestants must cross to get to the other side.
- 3. Torrential Twisters: Three wet slippery turntables that contestants must cross while being showered by rain.
- 4. Tectonic Planks: Two rotating planks that contestants must cross and go over at least one peg to reach the finish platform.
Season 5C[]
- 1. Temple of Flume: An 8-story water slide that launches contestants into the Wipeout Zone.
- 2. Commakaze: A rotating blind slide contestants have to time their drop down and under the period to make it to the other side without paying the price.
- 3. Spinergy: A rotating ring contestants have to balance on while avoiding a series of punishing sweeper bars.
- 4. 3 C’s of Wipeout: Three rotating C’s that contestants must cross to reach the finish platform. In each episode, the C’s stood for different names:
- In episode 10, in honor of the armed forces, the C’s stood for Classified, Camouflage, and Commando.
- In episode 12, the C’s stood for Courage, Confidence, and Catastrophe.
- In episode 13, the C’s stood for Courage, Confidence, and Carnage.
- In episode 16, the C’s stood for Courage, Confidence, and Clay Aiken.
- In episode 18, the C’s stood for Courage, Confidence, and Calamity.
- In episode 19, the C’s stood for Courage, Confidence, and Collision.
- In episode 21, the C’s stood for Courage, Confidence, and Chaos.
- In episode 23, the C’s stood for Courage, Confidence, and Come On.