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Season 3 is the third season of Wipeout.

Qualifier[]

  • Episode 1: Springy Steps, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Fling Set (Love Handles)
  • Episode 2: Fence Flappers, Sucker Punch with Paint, Big Balls with Hammer Motivator, Foamy Shake-a-lator with Mini Wrecking Balls, and Shape Shifter with Trampoline
  • Episode 3: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, Shape Shifter with Zip-line
  • Episode 4: Wipe Water Rafting, Sucker Punch with Paint, World Cup Soccer Balls with Platform Motivator, Trampoline Sweeper, and Fling Set
  • Episode 5: Topple Towers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper (Biker Bar), and Fling Set with Curtain
  • Episode 6: Blob Launch, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with Mini Wrecking Balls, and Shape Shifter with Trampoline
  • Episode 7: Trampo-mean, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, and Shape Shifter with Diving Board
  • Episode 8: Smack Wall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Organ Grinder, and Trouble U's
  • Episode 9: Dirty Diving Boards, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with the Wrecking Ball and the Slow Wrecking Ball, and Shape Shifter with Slide
  • Episode 10: Trick Stairs, Hoop Run, Sucker Punch with Paint, Big Balls with Platform Motivator, Foamy Trampoline Sweeper, and Fling Set with Square
  • Episode 11: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, and Shape Shifter with Swing
  • Episode 12: Pitchfork Tumblers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Foamy Fling Set
  • Episode 13: Unbalanced Beams, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, and Shape Shifter with Swing
  • Episode 14: Smack Wall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Beaten Path, and Trouble U’s
  • Episode 15: Collapsing Catwalk, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper (Beauty Bar), and Fling Set (Chick Flick)
  • Episode 16: Hoop Run, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Velvet Ropes and Small Balls, and Shape Shifter with Diving Board
  • Episode 17: Rumble Bridge, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Fling Set with Square
  • Episode 18 (Red White and Blue Qualifier): Sweeper Trees, Patriotic Sucker Punch with Paint, Red White and Blue Balls with Hammer Motivator, Shake-a-lator with Velvet Ropes and Small Balls, and Shape Shifter with Slide

Round 2[]

Overdrive[]

The twelve contestants stand on a 10-foot-high starting platform as a steering wheel moves in a circular motion. They must enter the steering wheel on the green spot, exit off the red spot, and cross one of the three obstacles: the Unstable Table, the Banana Hammock, and the Spinning Green Ball to the finish platform. They also have to avoid the nasty yellow windshield wipers and four sweeper arms rotating in the opposite direction. If they wipeout or go under one of the sweeper arms, they must head back and start all over. The first six contestants to make it across move on to the next round.

Double Cross[]

The twelve contestants stand on a 10-foot-high starting platform as four planks move in a circular motion. They must enter on one of the three green planks, exit off the red plank, and cross the Unstable Table to the finish platform. They also have to avoid four sweeper arms rotating in the opposite direction. If they wipeout, they must head back and start all over. The first six contestants to make it across move on to the next round.

Round 3[]

Circular Challenge[]

An individually-run time-based course that circles around a central sweeper machine. Contestants start on a red platform, and they must run one lap clockwise through the four-part course while avoiding two sweeper arms, a hoop, and either a tiger claw, a mace ball, or an anchor spinning counterclockwise. While the first three obstacles can be skipped if contestants fail at least once, the fourth obstacle must be cleared, which is enforced by the fact that there is no ladder on the finish platform. Costumed characters at the central podium throw various items at the contestants based on the theme of the week. The fastest four times move on to the Wipeout Zone.

Themes[]

One–Ring Circus: Each of the three blind date couples must make it through four stages as fast as possible while dealing with the clowns throwing circus objects from above. First, they must make it across the Tightrope Jump. Next, they must bounce across the High Diving Boards. Then they must make it through the Rug Pull. And finally, they must cross the Stilt Trip to the finish platform. They also have to avoid the Tiger Claw, the Sweeper Arms, and the Ring of Fire along the way. The fastest two combined times move on to the Wipeout Zone.

Jungle Gym: Each of the six contestants must make it through four stages as fast as possible while dealing with the safaris throwing snakes and bananas from above. First, they must make it across the Tree Hopper. Next, they must bounce across the Piranha Pit Planks. Then they must make it through the Rug Pull. And finally, they must cross the Giant Tree Trunks to the finish platform. They also have to avoid the Gorilla Hoop, the Sweeper Arms, and the Tiger Claw along the way. The fastest four times move on to the Wipeout Zone.

Medieval Wipe-a-lot: Each of the six contestants must make it through four stages as fast as possible while dealing with the knight and his lady throwing tomatoes and lettuce from above. First, they must make it across the Rack. Next, they must bounce across the Bouncing Drawbridges. Then they must make it through the Royal Rug Pull. And finally, they must cross the Wicked Step-Spires to the finish platform. They also have to avoid the Ring of Armor, the Joust Sweeper Arms, and the Mace Ball along the way. The fastest four times move on to the Wipeout Zone.

Construction Zone: Each of the six contestants must make it through four stages as fast as possible while dealing with the construction workers throwing cones from above. First, they must make it across the Building Blocks. Next, they must bounce across the Hazard Zone. Then they must make it through the Wall-to-Wall Carpet Run. And finally, they must cross the Bouncing Bolts to the finish platform. They also have to avoid the Manhole, the Sweeper Arms, and the Forklift along the way. The fastest four times move on to the Wipeout Zone.

Wipeout Farm: Each of the six ladies must make it through four stages as fast as possible while dealing with the farmers throwing haystacks and yolk from above. First, they must make it across the Barnyard Walks. Next, they must bounce across the Scarecrow Planks. Then they must make it through the Rug Pull. And finally, they must cross the Cornstalks to the finish platform. They also have to avoid the Forklift, the Silo, and the Chase-You-Down, Chew-You-Up Tractor Sweeper Arms along the way. The fastest four times move on to the Wipeout Zone.

Pirates Revenge: Each of the six contestants must make it through four stages as fast as possible while dealing with the pirates throwing cannonballs and squid from above. First, they must make it across the Building Blocks. Next, they must bounce across the Planks. Then they must make it through the Pirate Rug Pull. And finally, they must cross the Peg Legs to the finish platform. They also have to avoid the Hoop, the Anchor, and the Sweeper Bars along the way. The fastest four times move on to the Wipeout Zone.

Bruiseball[]

First, the six contestants either take a spin on the Dizzy Dummy or sit together on the benches. Then at the crack of the bat, they'll run down the first baseline, across the pedestals, onto the Pitcher's Mound Spinner, over the Tippy Table, and onto first base all while avoiding the swinging Bruiseball bats. Once safely on the bag, they'll have to make it down the Bouncing Base Path to second. To steal third, they'll have to survive a rundown on either the Turntables or the Slidewalks. And to score a run, they have to dive headfirst from the diving boards and touch Home Plate before landing in the mud below. There are two innings, and the first two contestants to score in each inning move on to the Wipeout Zone.

Spinner[]

The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they’re out. Costumed characters in the middle of the spinner throw various items at the contestants based on the theme of the week. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Themes[]

Unclaimed Baggage: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with John Henson and the air traffic cops throwing bags and boxes from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Sleepytime: The six contestants start together on a rotating spinner while wearing pajamas. They must stay on it for as long as possible and jump over the sheep-covered sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the party crashers throwing slumber party items from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Beach Party: The six contestants start together on a rotating spinner while wearing wetsuits. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the lifeguards throwing beach items and wet towels from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Car Wash: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the bristled brush to avoid being knocked into the water below. If they go under or around the brush, they're out. They also have to deal with the car washers throwing sponges and shammies from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Food Fight: The six contestants start together on a rotating "Lazy Susan" spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the cafeteria chefs throwing food from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

American Revolution: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with Uncle Sam and Lady Liberty throwing a barrage of patriotic projectiles from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Wipeout Zone[]

Season 3A[]

1. Catapult: A chair at the end of a long arm that launches contestants through the air into the water below.
Variations:
In episode 4, white dust was launched with the contestants.
In episode 5, confetti was blasted as the contestants were launched.
In episode 17, colored balls were launched with the contestants.
2. Spin Cycle: A huge rotating 30-foot circular tall foamy drum that contestants must go for a ride in and time their jump out onto the exit platform.
Variations:
In episode 15, the drum was filled with molten lava.
In episode 17, the drum was filled with hundreds of balls.
3. Triple Threat: Three turntables with sweeper arms that contestants must cross while being blasted by water cannons.
Variations:
In episode 4, the sweeper arms had white streamers.
In episode 15, the sweeper arms had flame streamers.
In episode 17, the sweeper arms had hanging balls.
4. Rib Rage: A walkway of ten ribs jutting out at the bottom that contestants must run across. The ribs drop out from under them as they run. They can only do this obstacle once.
5. Gauntlet - made up of two obstacles:
1. Spiked Whackers: Two flapping spiky panels that fire out into the walkway. Contestants must cross the walkway without being whacked by the panels into the water.
2. Arms and Dangerous: A narrow walkway with spinning arms. Contestants must cross the walkway and time their moves carefully to avoid the arms and reach the finish platform.
Variations:
In episode 8, there was a triangle at the end.
In episode 17, balls were being thrown at the contestants.
Zone-Wide Variations:
In episode 4, the zone was covered in foam.
In episode 10, the zone had paint being shot at the contestants.
In episode 15, the zone was on fire.
In episode 17, the zone featured lots of balls.

Season 3B[]

1. Dreadmill Launch: A forward-moving dreadmill inside a laser tunnel contestants run down and jump off the end through a Sheer Descent water wall before free-falling onto a giant sloped trampoline and bouncing into the water below.
Variations:
In episode 9, there was a foamy trampoline.
2. Gut Busters: Six hydraulic blocks at varying heights moving up and down that must be traversed.
Variations:
In episode 3, there was a galaxy of planets.
In episode 16, there was a hoop contestants had to crawl through.
3. Sinistairs: A spinning spiral staircase on the outside of a rotating tower that contestants must climb while avoiding two or three sweeper arms.
4. Gauntlet - made up of three obstacles:
1. Crankshaft: A narrow walkway next to a rotating beam. Contestants must cross the walkway and time their moves carefully to avoid the beam.
2. Blades of Fury: Two windmills contestants have to jump through without being knocked off into the water.
3. Beater Totter: A hydraulic seesaw that moves about as contestants cross it to the finish platform.
Variations:
In episode 16, there was a hoop contestants had to crawl through.
Zone-Wide Variations:
In episode 2, the zone had paint being shot at the contestants.
In episode 3, the zone was in space and featured meteor showers.
In episode 7, the zone was covered in foam.
In episode 11, the zone was covered in water cannons.
In episode 18, in honor of America’s finest, the zone was red, white, and blue.
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