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This is a comprehensive list of obstacles used for the American game show Wipeout from 2008-2014 and its reboot (2021-2022).

Format[]

During each episode, contestants compete through four rounds of competition, each round featuring less and less contestants as they are eliminated. The first round features 24 contestants, the second round features 12 contestants, the third round features 6, and only the top four (top three in seasons 4-6) make it to the final round called the Wipeout Zone, where the winner earns the title of Wipeout Champion and a $50,000 grand prize. In season 8 and 9 (reboot), there are three rounds until the final team wins. The first round features 20 contestants (10 teams), the second round features 6 teams, competing in two heats with only the first team from both heats making it to the final round called the Wipeout Zone, where the winners earn the title of Wipeout Champion and a $25,000 grand prize.

Qualifier[]

ABC Original: In the first round, 24 contestants run a four to five-part obstacle course one at a time. If they fail to pass a particular obstacle, they must swim to the next obstacle. The 12 fastest contestants advance to the next round.

TBS Reboot: In the first round, 10 teams of two run a five part obstacle course. Both teammates face the course at the same time and must wait for each other to finish each obstacle. The fastest 6 teams advance to the next round.

Although many of the obstacles vary between episodes, common obstacles have included the Sucker Punch, a wall covered with mechanical boxing gloves above a mud pit (not seen in seasons 4-6 and seasons 8-9), and the show's trademark obstacle, the Big Balls, consisting of four giant inflated red balls that contestants must attempt to bounce across, which have appeared in every episode. In addition, contestants who manage to grab Smallsy on the fourth ball will receive a $500 bonus cash prize.

Season 1 (2008)

Season 2 (2009)

Season 3 (2010)

  • Episode 1: Springy Steps, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Fling Set (Love Handles)
  • Episode 2: Fence Flappers, Sucker Punch with Paint, Big Balls with Hammer Motivator, Foamy Shake-a-lator with Mini Wrecking Balls, and Shape Shifter with Trampoline
  • Episode 3: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, Shape Shifter with Zip-line
  • Episode 4: Wipe Water Rafting, Sucker Punch with Paint, World Cup Soccer Balls with Platform Motivator, Trampoline Sweeper, and Fling Set
  • Episode 5: Topple Towers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper (Biker Bar), and Fling Set with Curtain
  • Episode 6: Blob Launch, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with Mini Wrecking Balls, and Shape Shifter with Trampoline
  • Episode 7: Trampo-mean, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, and Shape Shifter with Diving Board
  • Episode 8: Smack Wall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Organ Grinder, and Trouble U's
  • Episode 9: Dirty Diving Boards, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with the Wrecking Ball and the Slow Wrecking Ball, and Shape Shifter with Slide
  • Episode 10: Trick Stairs, Hoop Run, Sucker Punch with Paint, Big Balls with Platform Motivator, Foamy Trampoline Sweeper, and Fling Set with Square
  • Episode 11: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, and Shape Shifter with Swing
  • Episode 12: Pitchfork Tumblers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Foamy Fling Set
  • Episode 13: Unbalanced Beams, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, and Shape Shifter with Swing
  • Episode 14: Smack Wall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Beaten Path, and Trouble U’s
  • Episode 15: Collapsing Catwalk, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper (Beauty Bar), and Fling Set (Chick Flick)
  • Episode 16: Hoop Run, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Velvet Ropes and Small Balls, and Shape Shifter with Diving Board
  • Episode 17: Rumble Bridge, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Fling Set with Square
  • Episode 18 (Red White and Blue Qualifier): Sweeper Trees, Patriotic Sucker Punch with Paint, Red White and Blue Balls with Hammer Motivator, Shake-a-lator with Velvet Ropes and Small Balls, and Shape Shifter with Slide

Season 4: Winter Wipeout (2011)

Season 4: Spring Wipeout (2011)

  • Episode 9: Bed Bugs, Big Balls with Springivator, Spring Fling with Trampoline, and Wipeout Kitchen
  • Episode 10: Flipsy Daisy, Big Balls with Springivator, Spring Fling with Trampoline, and Ballsy’s Kitchen
  • Episode 11: Scarecase, Big Balls with Springivator, Spring Fling with Diving Board, and Wipeout Kitchen
  • Episode 12: Bowled Over, Big Balls with Springivator, Spring Fling with Diving Board, and Wipeout Kitchen
  • Episode 13: Spring Training, Big Balls with Springivator, Spring Fling with Zip-line, and Wipeout Kitchen
  • Episode 14: Faulty Bridge, Twister Mill, Big Balls with Springivator, Spring Fling with Green Ball, and Wipeout Laundromat
  • Episode 15: Love Boat Launch, Big Balls with Springivator, Spring Fling with Green Ball, and Wipeout Kitchen

Season 4: Summer Wipeout (2011)

  • Episode 16: Wipeout Wall, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
  • Episode 17: Wipeout Car Wash, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator with Sail, and Double Barrel with Ice Cream
  • Episode 18: Lawnmowers, Big Balls with Dreadmill, Mood Swing with Turntable, and Chinese Restaurant
  • Episode 19: Wipeout Pinball, Big Balls with Dreadmill, Mood Swing with Trapeze, and Wipeout Cantina
  • Episode 20: Wheel of Misfortune, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
  • Episode 21: Double Sweeper Dive, Big Balls with Dreadmill, Mood Swing with Turntable and Wipeout School Cafeteria
  • Episode 22: Teeter Towers, Big Balls with Dreadmill, Mood Swing with Slide, Wipeout Nursery
  • Episode 23: Caterpillar Crossing, Drivers Ed, Big Balls, Jiggle-ator with Doghouse and Dogs, and Double Barrel with Cookies
  • Episode 24: Wipeout Car Wash, Driver's Ed, Big Balls, Jiggle-ator with Sail, and Double Barrel with Frosting
  • Episode 25: Kindergarten Chaos, Big Balls with Dreadmill, Mood Swing with Slide, and Nana’s Kitchen
  • Episode 26: Bucking Broncos, Driver's Ed, Big Balls, Jiggle-ator with Monkeys, and Double Barrel with Pizza
  • Episode 27: Ballsy’s Playground, Driver's Ed, Big Balls, Jiggle-ator, and Double Barrel (Ballsy's Aquatic Adventure)
  • Episode 28: Fly Swatters, Driver's Ed, Big Balls, Jiggle-ator with Bunnies, and Double Barrel (Ballsy's Two Ring Circus)
  • Episode 29: Double Bubble Trouble, Driver's Ed, Big Balls with Aflac Duck, Jiggle-ator with Fish Tank and Clownfish, and Double Barrel In Space
  • Episode 30: Wipeout Video Game Spinner, Driver's Ed, Big Balls, Jiggle-ator with Boxing Glove, and Double Barrel (Surfing Safari)
  • Episode 31: Love Train, Big Balls with Dreadmill, Mood Swing with Green Ball (Lover's Leap), and Wipeout Italian Restaurant

Season 5: Winter Wipeout (2011-2012)

  • Episode 1 (Deck the Balls Christmas Special): Sweet Nutcrackers, Candy Canes, Jingle Balls with Santa Claus (acting as the Motivator called the "Ho-Ho-Ho-tivator") and Present, Snow Fall, and Santa's Workshop
  • Episode 2: Snow Shovel Trouble, Big Balls with Platform Motivator and Smallsy, Snow Fall, and Candy Pain Lane
  • Episode 3: Snowboard Halfpipe, Snow Boot, Big Balls with Platform Motivator and Moose, Snow Fall, and Avalanche Alley
  • Episode 4: Frosty Family Tree, Winter Weasel Wheel, Big Balls with Platform Motivator and Smallsy, Snow Fall, and Ballsy's Ski Shop
  • Episode 5: Buzz Saw, Big Balls with Platform Motivator and Snowman, Snow Fall, and Penguin Party
  • Episode 6 (Valentine's Day): Love Struck, Big Balls with Platform Motivator and Bear, Snow Fall, and Wedding Reception
  • Episode 7: Ski Launch, Ski Boot, Big Balls with Platform Motivator and Penguin, Snow Fall, and Arctic Circle (Eskimo Village)
  • Episode 8: H-E Double Hockey Sticks, Big Balls with Platform Motivator and Polar Bear, Snow Fall, and Yeti Country

Season 5: Summer Wipeout (2012)

  • Episode 9: Fandemonium, Big Balls with Multivator and Nerdy Smallsy, Poundabout, and Ghoul Trouble
  • Episode 10: Private Beejamin, Big Balls with Rumble Bridge Motivator and Balls Island Smallsy, Drill Sergeant, and Panic Hammocks
  • Episode 11: Corporate Ladder, Big Balls with Multivator and Vampire Smallsy, Poundabout, and Wipeout Laundromat
  • Episode 12: Henson Headshots, Big Balls with Rumble Bridge Motivator and Baseball Uniform Smallsy, Slappy Meal, and Panic Hammocks with Foam
  • Episode 13: Swinging in the Rain, Swept Away, Big Balls with Rumble Bridge Motivator and Smallsy, Udderly Ridiculous, and Panic Hammocks
  • Episode 14: Monkey Business, Big Balls with Multivator and Disco Smallsy, Poundabout, and School Daze
  • Episode 15: Head Over Heels, Big Balls with Multivator and Super Smallsy, Poundabout (Lover's Lane), and Wipeout Nursery
  • Episode 16: Batter Up, Big Balls with Rumble Bridge Motivator and Sunbathing Smallsy, Karate Class, and Panic Hammocks
  • Episode 17: Bar Crawl, Big Balls with Multivator and Cowboy Smallsy, Poundabout, and V.I.P. Wipeout Gym
  • Episode 18: Mashmallows, Big Balls with Rumble Bridge Motivator and Lifeguard Smallsy, Grin and Bear It, and Panic Hammocks
  • Episode 19: Bad Buoys, Swept Away, Big Balls with Rumble Bridge Motivator and Water Skiing Smallsy, Ocean Commotion, and Panic Hammocks
  • Episode 20: Aunt Pattycake, Big Balls with Multivator and Pirate Smallsy, Poundabout, and Surf Shack
  • Episode 21: Snakes on the Plains, Big Balls with Rumble Bridge Motivator and Swimsuit Smallsy, Pulling Teeth, and Panic Hammocks
  • Episode 22: Hang Ten, Big Balls with Multivator and Police Officer Smallsy, Poundabout, and Subway Car
  • Episode 23: Wipeout Saloon, Gun Slinger, Big Balls with Rumble Bridge Motivator and Chef Smallsy, Cactus Chaos, and Panic Hammocks
  • Episode 24: Cruel Bus, Big Balls with Multivator and Fireman Smallsy, Poundabout, and Skate Park

Season 6 (2013)

  • Episode 1: Barsy Bot 3000, Failboxes with Honey Badgers, Big Balls with Drill Sergeant Smallsy, Trippity Skippity Flippity Doo, and Wipeout Pizza Kitchen
  • Episode 2: Pork Chopper, Tropic Blunder, Big Balls with Farmer Smallsy, Tongue Twister, and Roman Splatacombs
  • Episode 3: Killer Crocodile, Tropic Blunder, Big Balls with Croc Hunter Smallsy, Tongue Twister, and Wipeout Jail
  • Episode 4: It’s No Picnic, Failboxes with Cougars, Big Balls with Tourist Smallsy, Trippity Skippity Flippity Doo, and Aunt Pattycake
  • Episode 5: Cuckoo Clock, Tropic Blunder, Big Balls with Trumpsy, Tongue Twister, and Wipeout Break Room
  • Episode 6: Demolition Site, Tropic Blunder, Big Balls with Shredded Smallsy, Tongue Twister with Sweeper, and Wipeout Dojo
  • Episode 7: Turbo Snail Fail, Tropic Blunder, Big Balls with Dr. Smallsy, Tongue Twister with Sweeper, and Wipeout Ski Lodge
  • Episode 8: Cradle of Tough Love, Failboxes with Turtles, Big Balls with Cupid Smallsy, Trippity Skippity Flippity I Doo, and Honeymoon in Paris
  • Episode 9: Wipeout Marina (with Jet Skis and Fail Boat), Tropic Blunder with Vines, Big Balls with Thor Smallsy, Tongue Twister, and Wipeout Farmhouse
  • Episode 10: Squashbuckler, Failboxes with Dogs, Big Balls with DJ Smallsy Smalls, Trippity Skippity Flippity Doo, and Backyard BBQ
  • Episode 11: Tether Beater, Failboxes with Possums, Big Balls with Truck Driver Smallsy, Trippity Skippity Flippity Doo, and Wipeout Brakery
  • Episode 12: Picnic Peril, Tropic Blunder, Big Balls with Prince Smallsy, Tongue Twister with Sweeper, and Chopping Mall
  • Episode 13: Wipeout Dump, Failboxes with Cats, Big Balls with King Smallsy, Trippity Skippity Flippity Doo, and Wipeout Sushi Bar
  • Episode 14: Love Birds, Tropic Blunder, Big Balls with Perfect Date Smallsy, Tongue Twister with Sweeper, and Wipeout Ant Farm
  • Episode 15: Medieval Castle, Failboxes with Raccoons, Big Balls with Jock Smallsy, Trippity Skippity Flippity Doo, and Candy Shop
  • Episode 16: Sewage Mistreatment Plant, Failboxes with Skunks, Big Balls with Germaphobe Smallsy, Trippity Skippity Flippity Doo, and Wipeout Taco Truck

Season 7 (2014)

  • Episode 1: Shred Zone, Sucker Punch, Big Balls with Rumble Bridge Motivator and Smallsy, Play Pound with Foam, and Dino Dash
  • Episode 2: Door Knockers, Sucker Punch, Big Balls with Rumble Bridge Motivator and Nerdsy, Play Pound, and Robo-Bistro
  • Episode 3: Baseball Bash, Sucker Punch, Big Balls with Rumble Bridge Motivator and Uncle Smallsy, Play Pound, and All-American BBQ Blitz
  • Episode 4: Pillars of Atlantis, Sucker Punch, Big Balls with Rumble Bridge Motivator and Cupid Smallsy, Play Pound with Foam, and Jill's Apartment
  • Episode 5: Door Knockers (The Johns), Sucker Punch, Big Balls with Rumble Bridge Motivator and Rocker Smallsy, Play Pound, and Monster Truck
  • Episode 6: Angry Organ Grinder, Sucker Punch, Big Balls with Love Motivator and Baby Smallsy, Play Pound, and Italian Restaurant Splurgio's
  • Episode 7: Beavers and Beaverettes, Sucker Punch, Big Balls with Rumble Bridge Motivator and Drama Queen Smallsy, Play Pound with Foam and Rubber Duck, and Gym Class
  • Episode 8: Door Knockers, Sucker Punch, Big Balls with Rumble Bridge Motivator and Peg-Leg Smallsy, Play Pound, and SS Booty Shaker
  • Episode 9: Mayan Ruins, Sucker Punch, Big Balls with Rumble Bridge Motivator and Judge Smallsy, Play Pound with Foam, and Divorce Court
  • Episode 10: Pink Slip, Sucker Punch, Big Balls with Rumble Bridge Motivator and Basketball Uniform Smallsy, Play Pound, and Smallsy Factory
  • Episode 11: Wipeout Shores, Sucker Punch, Big Balls with Rumble Bridge Motivator and Baron von Smallsy, Play Pound, and Dracula's Haunted Condo
  • Episode 12: Wipeout Space Station, Sucker Punch, Big Balls with Rumble Bridge Motivator and Hippie Smallsy, Play Pound, and Spring Broken
  • Episode 13: Chopper Blades, Sucker Punch, Big Balls with Rumble Bridge Motivator and Gladiator Smallsy, Play Pound with Foam and Plastic Sharks, and Wall of Pain

Season 8 (2021-2022)

  • Episode 1: Sweep and Weep, Nutcracker, Big Balls with Rumble Bridge Motivator and Cowboy Smallsy, Body Blender, and Jiggleator with Rainbow Block
  • Episode 2: Spanker Planks, Tosser Tumbler, Big Balls with Rumble Bridge Motivator and Chef Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 3: Sweep and Weep, Nutcracker, Big Balls with Rumble Bridge Motivator and DJ Smallsy, Body Blender, and Jiggleator with Block
  • Episode 4: Sweep and Weep, Nutcracker, Big Balls with Rumble Bridge Motivator and Thor Smallsy, Body Blender, and Jiggleator with Rainbow Block
  • Episode 5: Spanker Planks, Tosser Tumbler, Big Balls with Rumble Bridge Motivator and Hippie Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 6: Spanker Planks, Tosser Tumbler, Big Balls with Rumble Bridge Motivator and Disco Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 7: Sweep and Weep, Nutcracker, Big Balls with Rumble Bridge Motivator and Lifeguard Smallsy, Body Blender, and Jiggleator with Rainbow Block
  • Episode 8: Spanker Planks, Tosser Tumbler, Big Balls with Rumble Bridge Motivator and King Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 9: Spanker Planks, Tosser Tumbler, Big Balls with Rumble Bridge Motivator and DJ Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 10: Sweep and Weep, Nutcracker, Big Balls with Rumble Bridge Motivator and Vampire Smallsy, Body Blender, and Jiggleator with Block
  • Episode 11: Hoop Hopper, Rumble Road, Big Balls with Rumble Bridge Motivator and Beauty Queen Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 12 (The Suicide Squad Special): Hoop Hopper, Rumble Road, Big Balls with Rumble Bridge Motivator and Love Doctor Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 13: Wallop Wall, Spin Cycle, Big Balls with Rumble Bridge Motivator and Basketball Uniform Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 14: Hoop Hopper, Rumble Road, Big Balls with Rumble Bridge Motivator and Uncle Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 15: Wallop Wall, Spin Cycle With Foam and Dodgeballs, Big Balls with Rumble Bridge Motivator and Paparazzi Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 16 (S9): FaceTime with Nicole, Slosh Bucket Basher, Big Balls with Hidden Airbag Motivator and Firefighter Smallsy, Insta-Slam, and Backboned
  • Episode 17: Hoop Hopper, Rumble Road, Big Balls with Rumble Bridge Motivator and Baby Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 18: Wallop Wall, Spin Cycle With Foam, Big Balls with Rumble Bridge Motivator and Safari Smallsy, Body Blender, and Jiggleator with Wedge
  • Episode 19 (S9): Ding Dong Damage, Big Balls with Hidden Airbag Motivator and Baby Smallsy, Insta-Slam, and Backboned
  • Episode 20 (Road to Redemption): Wallop Wall, Spin Cycle, Big Balls with Rumble Bridge Motivator and Sun Bathing Smallsy, Body Blender, and Jiggleator with Wedge

Season 9 (2023-2024) Stub templates just show off a wiki's flaws. Instead of using a stub template, make the page better!

Round Two[]

ABC ORIGINAL: In the second round, the twelve remaining contestants compete in a competitive challenge.

TBS REBOOT: In the second round, the six remaining teams are split into two heats, in which only one team on each heat will advance.

These have included:

  • Sweeper: The twelve contestants stand on 10-foot-high poles or pedestals as the arm moves in a sweeping motion. They must jump over the arm to avoid being knocked into the water below. As time goes on, the arm will move faster and rise higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus. In Season 1, Episode 9, the rules are the same, except the round starts with sixteen contestants, and the final eight contestants standing move on to the next round.
Versions of the Sweeper:
Season 1:
Sack Sweeper: The twelve contestants stand on 10-foot-high poles while wearing sacks as the Sweeper moves in a circular motion. They must hop over the arm to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Toothbrush Sweeper: The twelve contestants stand on 10-foot-high poles as the Sweeper moves in a circular motion. They must jump over the arm and the toothbrush bristles to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Sweeper Dodgeball: The twelve contestants stand on 10-foot-high poles while holding dodgeballs as the Sweeper moves in a circular motion. They must jump over the arm to avoid being knocked into the water below. They can throw their dodgeballs at each other during the game. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Hoop Sweeper: The twelve contestants stand on 10-foot-high poles as the Sweeper moves in a circular motion. They must jump over the arm and through the giant hoop to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Crowbar Sweeper: The twelve contestants stand on 10-foot-high poles as the Sweeper moves in a circular motion. They must jump over the arm and the smoking crows to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Crusher: The twelve contestants stand on 10-foot-high poles as two arms move in a sweeping motion. They must jump between the arms to avoid being knocked into the water below. As time goes on, the arms will move faster and faster and squeeze tighter and tighter. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Triple Threat Sweeper: The twelve contestants stand on 10-foot-high poles as the Crusher moves in a sweeping motion. They must jump through the Crusher, dodge the junior wrecking ball, and overcome the ice-cold smoke to avoid being knocked into the water below. As time goes on, the Crusher will move faster and faster and squeeze tighter and tighter. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Season 2:
Gyro Sweeper: The twelve contestants stand on 10-foot-high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they’ll have to time it correctly and decide whether to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Classic Sweeper: The rules are the same from Season 1. In Season 7, this version returned with the same rules from the first two seasons, except the last person standing wins a $500 bonus. In episodes 1, 6, and 10, this was placed before the Wipeout Zone.
Mace Sweeper: The twelve contestants stand on 10-foot-high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and dodge the hanging mace to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Gyro Sweeper (with distracting fingers): The twelve contestants stand on 10-foot-high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper and through the fingers to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they’ll have to time it correctly and decide whether to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Sack Gyro Sweeper: The twelve all-star contestants stand on 10-foot-high pedestals while wearing sacks as the Sweeper moves in a circular motion. When John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to rotate as well. They’ll have to time it correctly and decide whether to hop over or duck under the gyro arm to avoid being knocked into the water below. As time goes on, the Sweeper and the gyro will move faster and faster. The final six all-star contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Gyro Crusher: The twelve contestants stand on 10-foot-high pedestals as the Crusher moves in a sweeping motion. They must jump through the Crusher to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the bottom of the Crusher will begin to gyrate in a circular motion as well. Then they’ll have to time it correctly and decide whether to jump over while avoiding the top arm or duck under the gyro arm. As time goes on, the Crusher and the gyro will move faster and faster. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Ball Crusher: The twelve contestants stand on 10-foot-high poles as the Crusher moves in a sweeping motion. They must jump through the Crusher and the hanging balls to avoid being knocked into the water below. As time goes on, the Crusher will move faster and faster and squeeze tighter and tighter. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
Cheese Sweeper: The twelve contestants stand on 10-foot-high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and the wedge of cheese to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The final six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • King of the Mountain: The twelve contestants stand on 10-foot-high pedestals as a platform moves in a circular motion. They must jump onto the platform, make their way to one of the stairways, and climb up to one of the six spots on the edge of the mountain. They also have to avoid two giant clubs (and sometimes rubber donuts) rotating in the opposite direction. If they wipeout, they must head back and start all over. The first six contestants to make it onto the mountain move on to the next round.
  • Overdrive: The twelve contestants stand on a 10-foot-high starting platform as a steering wheel moves in a circular motion. They must enter the steering wheel on the green spot, exit off the red spot, and cross one of the three obstacles: the Unstable Table, the Banana Hammock, and the Spinning Green Ball to the finish platform. They also have to avoid the yellow windshield wipers and four sweeper arms rotating in the opposite direction. If they wipeout or go under one of the sweeper arms, they must head back and start all over. The first six contestants to make it across move on to the next round.
  • Double Cross: The twelve contestants stand on a 10-foot-high starting platform as four planks move in a circular motion. They must enter on one of the three green planks, exit off the red plank, and cross the Unstable Table to the finish platform. They also have to avoid four sweeper arms rotating in the opposite direction. If they wipeout, they must head back and start all over. Distractions can be featured in some episodes, including the Wrecking Ball, foam, and water explosions. The first six contestants to make it across move on to the next round.
  • Ski Lift (Winter Wipeout): A similar obstacle to the Sweeper. The twelve contestants start together on floating platforms 10 feet above the icy water as they move in a circular motion. They must hold onto the handlebars and lift themselves over the sweeper arms to avoid being knocked into the icy water. If it wasn’t difficult enough, the sweeper arms will rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Scareousel (Spring Wipeout/Summer Wipeout): A carnival-themed carousel made up of two stages: a red track and a yellow track. The twelve contestants begin together on the starting platform elevated 10-feet above the water. Then at the sound of the horn, they’ll hop across the pedestals, grab a red dangler, and swing over three hurdles to the red platform. If they wipeout, they must head back to beginning. Once they land on the red platform, they must go up the steps and catch a ride on a yellow dangler to the finish platform all while avoiding the sweeper arms. If they wipeout here, they can stay on the yellow track and try again. In episode 5 of Spring Wipeout, giant blue dinghies were added for increased difficulty. In episodes 3 and 6 of Summer Wipeout, there were yellow double danglers. The first six contestants to make it through move on to the next round. In episode 16 of Summer Wipeout, it was renamed the Love Machine, because it was a Blind Date episode.
  • Illusionator (Summer Wipeout; first episode only): The twelve contestants start together on platforms elevated 10 feet above the water. They must navigate through the Spinning Hoops as they move around and around in order to avoid being knocked into the water. If they go under them, they’re out. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Total Carnage (Summer Wipeout): The twelve contestants begin together on the starting platform elevated 10 feet above the water. The goal is simple: make it around to the finish platform. They'll have to leap from platform to platform while navigating over the whirling Crankshaft and between the Spinning Hoops without going under them. The first six contestants to make it to the other side move on to the next round.
  • Pain in the Ice (Winter Wipeout Season 5): First, all twelve contestants will drop through the Ice Hole 20 feet above the Arctic water and grab the Fishing Pole for a spin to the landing platform. Then it’s a tricky balancing act across the Lumber Tumbler to the other side. That’s followed by a hair-raising trip across the Frosty Footbridge while avoiding the spanker bar and being showered by the Arctic Waterfall. And finally, its belly slide down the Snow Chute to the finish platform. The first six contestants to make it through move on to the next round.
  • Scaregrounds (Summer Wipeout Season 5): First, all twelve contestants will start together on a spinning platform. Then at the sound of the horn, they’ll grab a rotating trapeze, swing over the sweepers, and land on the revolving planks before riding them around to a second spinning platform. But they’ll have to watch out for the Signwinder, because it’s spinning too. Then they must jump to the Spinning Slide, climb up the ladder, and time their drop down onto the finish platform. The first six contestants to make it through move on to the next round.
  • Hangover (Summer Wipeout Season 5): The twelve contestants begin together on the starting platform elevated 10 feet above the water. Then at the sound of the horn, they’ll grab a rotating handle and swing around to the finish platform. They also have to navigate through the Swizzle Sticks, avoid the Sweeper Arm, and squeeze through the Brawl Wall along the way. The first six contestants to make it to the other side move on to the next round.
  • Octopushy (Summer Wipeout Season 6): The twelve contestants begin together on the starting platform elevated 10 feet above the water. Then at the sound of the horn, they’ll jump onto one of the rotating circles and make their way to the other side while avoiding the octopus arms. If they go under them, they must head back to the beginning. Finally, they must jump to the finish platform, timing it just right. The first six contestants to make it across move on to the next round.
  • Miami Pound Machine (Summer Wipeout Season 6): The twelve contestants begin together on the starting platform elevated 10 feet above the water. Then at the sound of the horn, they’ll jump onto one of the rotating platforms and make their way to the other side while avoiding the sweeper bars. If they go under them, they must head back to the beginning. Finally, they must jump to the finish platform, timing it just right. The first six contestants to make it across move on to the next round.
  • Space Race (Summer Wipeout Season 7): First, all twelve contestants will slide through the Wormholes and land on the Flying Saucer, then drop through the hole onto the Crop Circles and jump to the Launch Slide. If they wipeout, they must head back to the beginning. Finally, they'll drop down the Launch Slide and into the Shifting Alien and jump out onto the finish platform. The first six contestants to make it through move on to the next round. In episode 13, this was placed before the Wipeout Zone and featured foam.
  • Classic Sweeper (Summer Wipeout Season 7): The twelve contestants start together on pedestals elevated 10 feet above the water. They must jump over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the water. If they go under the bar, they’re out. The last six contestants standing move on to the next round, and the last person standing wins a $500 bonus. In episodes 1, 6, and 10, this was placed before the Wipeout Zone.
  • Gauntlet (Summer Wipeout Seasons 8 and 9): Season 8 merged the two middle rounds into one massive round. There are two heats with three teams, the first heat consists of teams placed 2nd, 4th, and 6th in the Qualifier, while the second heat consists of teams placed 1st, 3rd, and 5th in the Qualifier. It starts with the Carous-Hell, where contestants drop onto a spinning sweeper arm, land and navigate to four spinning handles. After grabbing on, contestants have to avoid falling into the water by another sweeper bar. Once both teammates are across, they move onto the Messy Mile. Contestants must slide down into the mud, squeeze though a selection of shapes cut out in a wall. After that, contestants must zipline downwards to the next platform (even if they fall into the mud, they are allowed to go forward). Next is two big hills they must cross over while slime is being sprayed at them. Finally, they both will have to climb Mount Wipeout and drop into the Pummel Pool. After a short swim, contestants have to climb a ladder, leading to a jump onto pink big ball and the Tippy Table. After that, they have a decision between the Fast Fries, a set of vertical rotating sweeper bars, or the Lollipop, a large spinning platform with two arms. They will be able to attempt both obstacles, but once they clear one, their final obstacle is a pink big ball with a short leap to the finish platform. Only one team will advance, and both teammates need to make it to the end to make it to the Wipeout Zone. Even though the new season has yet to air, TBS released two previews featuring obstacles from season 9. The Gauntlet is in the same format as before, featuring three main obstacles that must be completed. Before the round starts, contestants sit in the Dizzy Dummy, a large spinning graviton spinning at high speeds. When the round starts, contestant must get up and leap onto a platform, all while continuing to spin. Next, contestants make their way to the Revolver, a choice of two playground slides leading towards a revolving platform. Contestants must land onto that platform and jump to safety. Once both teammates make it across, they can face the last obstacle. Finally, contestants must face Spun and Done, a giant spinning circle with an intersection leading to the middle. Contestants enter on the platform marked with the green arrow and must navigate their way across to the platform with the red arrow. Contestants must jump over multiple sweeper bars in their way. After leaping over the final sweeper bar, contestants slide down onto the finish platform. The first team with both teammates across make it to the Wipeout Zone.

Season 1

  • Sweeper (Normal)
  • Sack Sweeper (Normal but contestants were given sacks to wear)
  • Toothbrush Sweeper (Normal but with toothbrush bristles on the arm)
  • Sweeper Dodgeball (Normal but contestants were given dodgeballs to throw)
  • Hoop Sweeper (Normal but with a giant hoop on the arm)
  • Crowbar Sweeper (Normal but with smoking crows on the arm)
  • The Crusher (A double Sweeper that squeezes tighter and tighter)
  • Sweeper (Normal except the last eight contestants standing move on to the next round)
  • Triple Threat Sweeper (Normal but with smoke and a junior wrecking ball)

Season 2

  • Football King of the Mountain (Normal but contestants had to carry a football with them the entire time)
  • Gyro Sweeper (Normal but the arm gyrates instead of rising, and contestants have to decide whether to jump or duck)
  • King of the Mountain (Normal)
  • Classic Sweeper (Normal)
  • King of the Mountain (Normal)
  • King of the Mountain (Normal)
  • Mace Sweeper (Normal but with a dangerous spiked mace)
  • Gyro Sweeper (with distracting fingers) (Normal but with five fingers)
  • King of the Mountain (Normal but you need to have both members of the couple on the mountain, so you could have six people on it and no one moving on)
  • Gyro Sweeper (Normal)
  • King of the Mountain (Normal)
  • Sack Gyro Sweeper (Normal but contestants were given sacks to wear)
  • King of the Mountain Dodgeball (Normal but contestants were giving dodgeballs to throw)
  • Gyro Crusher (Normal but the bottom arm gyrates instead of rising)
  • King of the Mountain (Normal)
  • Ball Crusher (Normal but with hanging balls)
  • Cheese Sweeper (Normal but with a wedge of cheese on the arm)

Season 3

  • Overdrive (Top)
  • Double Cross (Top)
  • Double Cross (Top)
  • Overdrive (Top)
  • Overdrive (Top)
  • Double Cross (Top)
  • Double Cross (Top)
  • Overdrive (Top)
  • Double Cross (Top)
  • Overdrive (Top)
  • Double Cross (Top)
  • Overdrive (Top)
  • Double Cross (with the Wrecking Ball)
  • Overdrive (Top)
  • Overdrive (Top)
  • Double Cross (Top)
  • Overdrive (Top)
  • Double Cross (with red, white, and blue sweeper arms)

Season 4: Winter Wipeout

  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)
  • Ski Lift (Top)

Season 4: Spring Wipeout

  • Scareousel (Top)
  • Scareousel (Top)
  • Scareousel (Top)
  • Scareousel (Top)
  • Scareousel (with giant blue dinghies)
  • Scareousel (Top)
  • Scareousel (Top)

Season 4: Summer Wipeout

  • Illusionator (Top)
  • Total Carnage (Top)
  • Scareousel (with yellow double danglers)
  • Scareousel (Top)
  • Total Carnage (Top)
  • Scareousel (with yellow double danglers)
  • Scareousel (Top)
  • Total Carnage (Top)
  • Total Carnage (Top)
  • Scareousel (Top)
  • Total Carnage (Top)
  • Total Carnage (Top)
  • Total Carnage (Top)
  • Total Carnage (Top)
  • Total Carnage (Top)
  • Scareousel (Love Machine) (Top)

Season 5: Winter Wipeout

  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)
  • Pain in the Ice (Top)

Season 5: Summer Wipeout

  • Scaregrounds (Top)
  • Hangover (Top)
  • Scaregrounds (Top)
  • Hangover (Top)
  • Hangover (Top)
  • Scaregrounds (Top)
  • Scaregrounds (Top)
  • Hangover (Top)
  • Scaregrounds (Top)
  • Hangover (Top)
  • Hangover (Top)
  • Scaregrounds (Top)
  • Hangover (Top)
  • Scaregrounds (Top)
  • Hangover (Top)
  • Scaregrounds (Top)

Season 6: Summer Wipeout

  • Octopushy (Top)
  • Miami Pound Machine (Top)
  • Miami Pound Machine (Top)
  • Octopushy (Top)
  • Miami Pound Machine (Top)
  • Miami Pound Machine (Top)
  • Miami Pound Machine (Top)
  • Octopushy (Top)
  • Miami Pound Machine (Top)
  • Octopushy (Top)
  • Octopushy (Top)
  • Miami Pound Machine (Top)
  • Octopushy (Top)
  • Miami Pound Machine (Top)
  • Octopushy (Top)
  • Octopushy (Top)

Season 7: Summer Wipeout

  • Space Race (Top)
  • Space Race (Top)
  • Space Race (Top)
  • Classic Sweeper (Top)
  • Space Race (Top)
  • Space Race (Top)
  • Classic Sweeper (Top)
  • Space Race (Top)
  • Classic Sweeper (Top)
  • Space Race (Top)
  • Space Race (Top)
  • Space Race (Top)
  • Classic Sweeper (Top)

Season 8: Summer Wipeout

  • Gauntlet (Top)
  • Gauntlet (Top)
  • Gauntlet (Top)
  • Gauntlet (Top)
  • Gauntlet (with dangler)
  • Gauntlet (Top)
  • Gauntlet (Top)
  • Gauntlet (Top)
  • Gauntlet (with dangler)
  • Gauntlet (Top)
  • Gauntlet (with dangler)
  • Gauntlet (with dangler)
  • Gauntlet (with dangler)
  • Gauntlet (with dangler)
  • Gauntlet (with dangler)
  • Gauntlet (Season 9)
  • Gauntlet (with dangler)
  • Gauntlet (with dangler)
  • Gauntlet (Season 9)
  • Gauntlet (with dangler)

Round Three[]

The remaining contestants participate in a challenge that varies with each episode.

Season 1 variations included the Dizzy Dummy. There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they race across one of two obstacles. First person to the platform advances to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time take on the other obstacle. First person to the platform there will move on, and the others will spin again. A time-based challenge known as the Dreadmill is also featured, which sees contestants make it from one end to the other as fast as possible or stay on it for as long as possible. The fastest or longest four times move on to the Wipeout Zone.

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they go down the Tippy Tables, and the first person to the platform will win and move on. The other five get back on the Dizzy Dummy, spin, and run again, but this time do the Hopping Blocks. First person to the platform there will move on, and the others will spin again.
  • Episode 2 - Tennis Dreadmill With Doors
Rules: Each of the six contestants must run down the Dreadmill and lift three doors as fast as possible. They also have to deal with tennis balls and avoid falling into the flour pit. As time goes on, the Dreadmill will move slower and slower the more times they fall. The fastest four times move on to the Wipeout Zone.
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s off to the Crazy Beams. The first across to the platform will move on to the Wipeout Zone. The rest will then get back on the Dizzy Dummy, spin, and run again, but this time try the Pole Vault. First person to the platform there will move on, and the others will spin again.
  • Episode 4 - Dreadmill Flipper Flop
Rules: Each of the six contestants must stay on the Dreadmill for as long as possible while wearing flippers. They also have to deal with inflatables and avoid riding through the Danger Zone to the foam pit. As time goes on, the Dreadmill will move faster and faster. The longest four times move on to the Wipeout Zone.
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they‘ll face the Slippery Snakes, and the first person to the platform moves on to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Barrel Spill. First person to the platform there will advance, and the others will spin again.
Rules: Each of the six contestants must stay on the Dreadmill for as long as possible. They also have to deal with the Wrecking Ball hanging from above and avoid riding through the Danger Zone to the turf pit. As time goes on, the Dreadmill will move faster and faster, and the Wrecking Ball will get lower and lower. The longest four times move on to the Wipeout Zone.
  • Episode 7 (Wipey’s Awards) - NONE
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Floating Block Maze. The first person to reach the platform moves on. The five who are left get back on the Dizzy Dummy, spin, and run again, but this time take on the Teeter Totters. Another advances, and the others will spin again.
Rules: Each of the eight contestants must ride a rotating platform and navigate through four obstacles as fast as possible. There are ladders at each checkpoint, so they won’t have to go back to the start. Once through all the obstacles, they have to get back to the platform where they started to stop the clock. The fastest four times move on to the Wipeout Zone.
  • Episode 10 - Roadwork Dreadmill With Goofy Goggles and Traffic Cones
Rules: Each of the six contestants must stay on the Dreadmill for as long as possible while wearing goofy goggles. They also have to deal with traffic cones and avoid riding through the Danger Zone to the sludge pit. As time goes on, the Dreadmill will move faster and faster. The longest four times move on to the Wipeout Zone.
  • Episode 11 (Top 25 Moments) - NONE

Season 2 saw the return of the Dizzy Dummy, now renamed the Dizzy Dummy 2.0, but now contestants need to squeeze through an obstacle at the top of a spinner before they could go on to one of the two main obstacles. The Slippery Course is similarly formatted but uses a water slide instead of spinning the contestants. The Rocket and Bucking Bull are also featured, both of which have contestants ride a flying rocket ship or mechanical bull for as long as possible. During both rounds, it was merely an endurance event. The longest four times move onto the Wipeout Zone.

  • Wipeout Bowl I: Cheerleaders vs. Couch Potatoes - Field Goal Spinner, Teeter Totters, and Keg Run (Football Dizzy Dummy 2.0)
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the goalposts before they can move on. Next, it’s the Teeter Totters, and the first person to the platform goes to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Keg Run. First person to the platform there will move on, and the others will spin again.
Rules: There are four rounds. First, the six contestants will all start at the top of the Slick Slide, where it’s a race to the bottom and dash toward Branch in the Face. Then it’s on to the Bullseye Buoys, shifting platforms that are specially designed for wipeouts, and finally, the Spinner, where the first person to stand up on the center platform advances. The remaining five then have to run the course again, only this time, they face the Slippery Wall, where they’ll have to use the ropes to make their way across to the other side. Like before, one person advances while the others then run the course again.
  • Episode 2 - Door Spinner, Tippy Tables with Walls, and Barrel Run (Dizzy Dummy 2.0)
Rules: There are four rounds. First, the six contestants are strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have climb through the door before they can move on. Next, it’s on to the Tippy Tables. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Barrel Run. First person to the platform there will move on, and the others will spin again.
  • Episode 3 - Rocket With Planets and Meteor Showers
Rules: Each of the six contestants must stay on the flying rocket ship for as long as possible. It’s 15 feet in the air and at the end of a rotating arm and has lots of turbulence. They also have to avoid being knocked off by one of the planets in the Wipeout Galaxy and meteor showers. As time goes on, the rocket ship will move faster and faster. The longest four times move on to the Wipeout Zone.
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they move on to the Spinner, where they have to navigate their way through the bungee web. Next, they move on to the Sack Launch, "sack" because it’s a giant sack of air, and "launch" because when you’re on it and another person jumps on, you get launched. The first person to make it to the platforms moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time attack the Zig Zag Buoy Run. First person to the platform there will move on, and the others will spin again.
  • Episode 5 - Bungee Web Spinner, Teeter Totters, and Crazy Beams (Dizzy Dummy 2.0)
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll take on the Spinner and navigate through the bungee web. Then it’s on to the Teeter Totters, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they do the Crazy Beams. First person to the platform there will move on, and the others will spin again.
  • Episode 6 - Rocket With Planets and Astronaut Major John Henson
Rules: Each of the six contestants must stay on the flying rocket ship for as long as possible. It’s 15 feet in the air and at the end of a rotating arm and has lots of turbulence. They also have to avoid being knocked off by one of the planets in the Wipeout Galaxy and rocket fuel from Astronaut Major John Henson. As time goes on, the rocket ship will move faster and faster. The longest four times move on to the Wipeout Zone.
  • Episode 7 - Slick Slide, Branch in the Face, Bouncy Beam with Sweepers, Slippery Wall with Spinning Triangles, and Spinner with Pillars (Slippery Course)
Rules: There are four rounds. First, the six contestants will all start at the top of the Slick Slide, where it’s a quick slick race to the bottom and right to Branch in the Face. Then it’s a balancing act across the Bouncy Beam, all the while trying to avoid the four sweeper arms. First person to make onto the Spinner and stand on the center platform advances. The other five go at it again, this time facing down the Slippery Wall with three spinning triangles. The winner advances, and the rest will do it again.
Rules: There are at least four rounds. First, the three couples will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the keyhole before they can move on. Next, it’s on to the Sweeper Buoy Run, and the first person to the platform doesn’t have to spin again, but they don’t have a spot in the Wipeout Zone until the other member of the couple wins a round as well. So the remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Rope Swing. First person to the platform there will win, and the others will spin again.
  • Episode 9 - Bucking Bull
Rules: Each of the six contestants must stay on the mechanical bull for as long as possible. It’s 15 feet in the air and at the end of a rotating arm. As time goes on, the bull will move faster and faster and buck harder and harder. The longest four times move on to the Wipeout Zone.
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Spinner and attempt to make the dizzy even dizzier. Once through the keyhole at the top, they must make it through the Buoy Run. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Wall Squeeze. First person to the platform there will move on, and the others will spin again.
  • Episode 11 - Bucking Bull With Red Capes
Rules: Each of the six all-star contestants must stay on the mechanical bull for as long as possible. It’s 15 feet in the air and at the end of a rotating arm. They also have to go through red capes hanging from above. As time goes on, the bull will move faster and faster and buck harder and harder. The longest four times move on to the Wipeout Zone.
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to make their way up through the bungee web. Next, they’ll have to face Beam Walk Dodgeball. First one to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they navigate the Blue Ball Run. First person to the platform there will move on, and the others will spin again.
  • Episode 13 - Slick Slide with Colored Balls, Branch in the Face, Mesh-Mash Run, Slippery Wall with Ropes and Spinning Triangles, and Spinner with Pillars (Slippery Course)
Rules: For four rounds, the six contestants will all start at the top of the Slick Slide, where it’s a quick race to the bottom and burst through colored balls and right to Branch in the Face. Then it’s on to the Mesh-Mash Run, where they must climb across the rubber belt to the other side. Then it’s on to the Spinner. First person to stand on the center platform advances to the Wipeout Zone. The remaining five run the course again, but this time, they take on the Slippery Wall with ropes and spinning triangles. Again, first person to the center of the Spinner moves on. Everyone else - they run again.
  • Episode 14 - Bungee Web Spinner, Topple Towers, and Slippery Snakes (Dizzy Dummy 2.0)
Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll face the Spinner and attempt to make the dizzy even dizzier. Once through the bungee web, they must make it over the Topple Towers. First person to the platform advances. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time challenge the Slippery Snakes. First person to the platform there will move on, and the others will spin again.
  • Episode 15 (Australia Special) - Pole Vault and Doughnut Run (Dizzy Dummy)
Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it's on to the Pole Vault, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Doughnut Run. First person to the platform there will move on, and the others will spin again.
  • Episode 16 - Slick Slide with Cereal, Branch in the Face, Bucking Buoys, Slippery Wall with Spinning Pegs, and Spinner with Pillars (Slippery Course)
Rules: There are four rounds, which all begin at the Slick Slide, where the six contestants will have to make their way down the slide and through a helping of breakfast cereal. Then they’ll take a path through Branch in the Face on the way to the Bucking Buoys. And finally, the Bumper Spinner. First person to stand on the center platform moves on to the Wipeout Zone. The rest head back to the beginning and run again, but this time, they take on the Slippery Wall with three spinning pegs. One person there will advance, and the rest will run it again.

Season 3 uses the Circular Challenge, a circular individually run time-based obstacle that circles around a central podium. It is made up of four stages that contestants must make it through as fast as possible while avoiding a series of obstacles. Costumed characters at the central podium throw variations of items at the contestants based on the theme of the week. The fastest four times move on to the Wipeout Zone.

Themes:
  • One–Ring Circus: Each of the three blind date couples must make it through four stages as fast as possible while dealing with the clowns throwing circus objects from above. First, they must make it across the Tightrope Jump. Next, they must bounce across the High Diving Boards. Then they must make it through the Rug Pull. And finally, they must cross the Stilt Trip to the finish platform. They also have to avoid the Tiger Claw, the Sweeper Arms, and the Ring of Fire along the way. The fastest two combined times move on to the Wipeout Zone.
  • Jungle Gym: Each of the six contestants must make it through four stages as fast as possible while dealing with the safaris throwing snakes and bananas from above. First, they must make it across the Tree Hopper. Next, they must bounce across the Piranha Pit Planks. Then they must make it through the Rug Pull. And finally, they must cross the Giant Tree Trunks to the finish platform. They also have to avoid the Gorilla Hoop, the Sweeper Arms, and the Tiger Claw along the way. The fastest four times move on to the Wipeout Zone.
  • Medieval Wipe-a-lot: Each of the six contestants must make it through four stages as fast as possible while dealing with the knight and his lady throwing tomatoes and lettuce from above. First, they must make it across the Rack. Next, they must bounce across the Bouncing Drawbridges. Then they must make it through the Royal Rug Pull. And finally, they must cross the Wicked Step-Spires to the finish platform. They also have to avoid the Ring of Armor, the Joust Sweeper Arms, and the Mace Ball along the way. The fastest four times move on to the Wipeout Zone.
  • Construction Zone: Each of the six contestants must make it through four stages as fast as possible while dealing with the construction workers throwing cones from above. First, they must make it across the Building Blocks. Next, they must bounce across the Hazard Zone. Then they must make it through the Wall-to-Wall Carpet Run. And finally, they must cross the Bouncing Bolts to the finish platform. They also have to avoid the Manhole, the Sweeper Arms, and the Forklift along the way. The fastest four times move on to the Wipeout Zone.
  • Wipeout Farm: Each of the six ladies must make it through four stages as fast as possible while dealing with the farmers throwing haystacks and yolk from above. First, they must make it across the Barnyard Walks. Next, they must bounce across the Scarecrow Planks. Then they must make it through the Rug Pull. And finally, they must cross the Cornstalks to the finish platform. They also have to avoid the Forklift, the Silo, and the Chase-You-Down, Chew-You-Up Tractor Sweeper Arms along the way. The fastest four times move on to the Wipeout Zone.
  • Pirates Revenge: Each of the six contestants must make it through four stages as fast as possible while dealing with the pirates throwing cannonballs and squid from above. First, they must make it across the Building Blocks. Next, they must bounce across the Planks. Then they must make it through the Pirate Rug Pull. And finally, they must cross the Peg Legs to the finish platform. They also have to avoid the Hoop, the Anchor, and the Sweeper Bars along the way. The fastest four times move on to the Wipeout Zone.

Another round called Bruiseball is used in some episodes, in which contestants have to get past all four bases with obstacles in the shape of a baseball field. First, the six contestants either take a spin on the Dizzy Dummy or sit together on the benches. Then at the crack of the bat, they’ll run down the first baseline, across the pedestals, onto the Pitcher’s Mound Spinner, over the Tippy Table, and onto first base all while avoiding the swinging Bruiseball bats. Once safely on the bag, they’ll have to make it down the Bouncing Base Path to second. To steal third, they’ll have to survive a rundown on either the Turntables or the Slidewalks. And to score a run, they have to dive headfirst from the diving boards and touch Home Plate before landing in the mud below. There are two innings, and the first two contestants to score in each inning move on to the Wipeout Zone.

Also in Season 3 is a challenge that features a variation of the Spinner previously featured in Season 1's Wipeout Zone. The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they’re out. Costumed characters in the middle of the spinner throw variations of items at the contestants based on the theme of the week. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Themes:
  • Unclaimed Baggage: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with John Henson and the air traffic cops throwing bags and boxes from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Sleepytime: The six contestants start together on a rotating spinner while wearing pajamas. They must stay on it for as long as possible and jump over the sheep-covered sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the party crashers throwing slumber party items from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Beach Party: The six contestants start together on a rotating spinner while wearing wetsuits. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the lifeguards throwing beach items and wet towels from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Car Wash: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the bristled brush to avoid being knocked into the water below. If they go under or around the brush, they're out. They also have to deal with the car washers throwing sponges and shammies from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • Food Fight: The six contestants start together on a rotating "Lazy Susan" spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with the cafeteria chefs throwing food from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
  • American Revolution: The six contestants start together on a rotating spinner. They must stay on it for as long as possible and jump over the sweeper arm to avoid being knocked into the water below. If they go under or around the sweeper arm, they're out. They also have to deal with Uncle Sam and Lady Liberty throwing a barrage of patriotic projectiles from above. In addition, the contestant who grabs the brass ring earns a $1,000 bonus. There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.

Season 4 (Winter Wipeout): The third round is called the Seven Letter Word, which consists of seven letter platforms that spell the word WIPEOUT. The six contestants start en masse at the "W", and the first one to the "T" wins. They'll have to avoid the sweeper arms on the "W" beam and the "I" slidewalk, go through the puddle on the "P", bounce off the "E" diving boards onto the "O" turntable, and jump over the hurdles on the "U" to get to the "T" finish platform. If they wipeout along the way, there are ladders at the "P", "E", and "U", so they won’t have to go back to the start. In episode 4 (Baby It's Blob Outside), there was a polar bear on the "P". There are three rounds, and the first person through in each round moves on to the Winter Wipeout Zone.

In episode 5 of Winter Wipeout (Hockey Pucks and Bieber Fever), Winter Blunder Land is featured, where the background is an ice arena called the Wipeout Ice Arena. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they'll bounce off the diving boards onto the Spinning Slap Shot and make it over the Penalty Box. After that, they weave their way through the Crankshaft. Next, they try to avoid being checked by the Knee Sweeper, then jump to the Turntable and spin their way to the finish platform all while avoiding giant hockey pucks being thrown at them by two hockey players (one of them being John Henson) and a female skater. The first contestant through in each round moves on to the Winter Wipeout Zone.
In episode 7 of Winter Wipeout (Some People Just Don't Know When to Quit), Winter Blunder Land is featured again, where the background is a mountain chalet called Mount Wipeout. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they jump off the diving boards onto the Rotating Platform and make it over the Bouncy Board. After that, they weave their way through the Crankshaft. Next, they try to avoid being checked by the Knee Sweeper, then jump to the Turntable and spin their way to the finish platform all while avoiding welcome gifts from the ski bunny and snow dude. The first contestant through in each round moves on to the Winter Wipeout Zone.
In episode 8 of Winter Wipeout (Family Night, Kids Eat It for Free), Winter Blunder Land is featured once again, where the background is an alpine adventure in the Swiss Alps called the Wipeout Alps. There are two rounds. First, the three families take a spin on the Dizzy Dummy. Then they jump off the diving boards onto the Rotating Platform and make it over the Bouncy Board. After that, they weave their way through the Crankshaft. Next, they try to avoid being checked by the Knee Sweeper, then jump to the Turntable and spin their way to the finish platform all while dealing with the locals, Smorgan and Morgan Robinson of the Swiss Family Robinson and their goat. The first complete family through in each round moves on to the Winter Wipeout Zone.

Season 4 (Spring Wipeout): The third round is called the Not So Okay Corral. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they bounce off the diving boards onto the Rotating Platform and make it over the Bouncy Board. After that, they weave their way through the Crankshaft. Next is the Knee Sweeper, then the Turntable and one final step to the finish platform all while avoiding faux horseshoes and moneybags being chucked by the cowhands. The first contestant through in each round moves on to the Spring Wipeout Zone.

In episode 2 of Spring Wipeout (Ballsy Shows Off His Giblets), the background is a French café called Springtime in Paris. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they bounce off the diving boards onto the Rotating Platform and make it over the Bouncy Board. After that, they weave their way through the Crankshaft. Next is the Knee Sweeper, then the Turntable and one final step to the finish platform all while being hit by pies from the café locals, Fifi and Gaston. The first contestant through in each round moves on to the Spring Wipeout Zone.
In episode 3 of Spring Wipeout (John Henson, Zombie Hunter), the background is a Roman colosseum called the Wipeout Colosseum. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they bounce off the diving boards onto the Colosseum Wall and make it over the Bouncing Podium. After that, they weave their way through the Crankshaft. Next is the Knee Sweeper, then the Turntable and one final step to the finish platform all while being hit by tar, foam shields, and stuffed toy lions from the gladiators. The first contestant through in each round moves on to the Spring Wipeout Zone.
In episode 4 of Spring Wipeout (The Wizard of Owws), the background is a theme complete with a desert sand, toy snakes, and an oasis called Arabian Nights. There are three rounds. First, the six contestants take a spin on the Dizzy Dummy. Then they bounce off the diving boards onto the Rotating Platform and make it over the Bouncy Board. After that, they weave their way through the Crankshaft. Next is the Knee Sweeper, then the Spinning Persian Rug and one final step to the finish platform all while avoiding Persian throw-pillows and plush cobras being hurled at them by Miss Cleo and Sinbad. The first contestant through in each round moves on to the Spring Wipeout Zone.
In episode 5 of Spring Wipeout (The Most Dramatic Rose Ceremony), there’s a new obstacle called the Super Tramp. The six contestants start together on trampolines elevated 10 feet above the water. They must bounce over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the drink. If they go under the bar, they're out. There are three rounds, and the last person standing at the end of each round moves on to the Spring Wipeout Zone. It is later featured in episode 4 of Summer Wipeout (At Full Tilt).
In episode 6 of Spring Wipeout (Dirty Laundry), the Clean Sweep is featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the drink. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Spring Wipeout Zone.
In episode 7 of Spring Wipeout (Engaged Couples), using the obstacle from episodes 1-4, the background is a wedding chapel called the Wipeout Wedding. There are two rounds. First, the three engaged couples take a spin on the Dizzy Dummy. Then they bounce off the diving boards onto the Spinning Threshold and make it over the Bouncing Alter. After that, they weave their way through the Crankshaft Aisle. Next is the Knee Sweeper, then the Turntable and one final step to the finish platform all while avoiding pieces of cake and frosting thrown by a couple dressed in each other's clothes (groom in a gown, bride in a tuxedo) and John Henson dressed as the priest. The first complete engaged couple through in each round moves on to the Spring Wipeout Zone.

Season 4 (Summer Wipeout) features the Wipeout Play Set. First, all six contestants start off with the Safe and Durable Swing Along Swing Sets, where they have to hurl themselves to the spinning platform. Then they have to go for a whirl on the Sweeper Arms, crossing from one to the other as they rotate at alarming speeds. And finally, they’ll face Chutes and Splatters, where they must slip down the slides and through the windmill to the finish platform. There are three rounds, and the first person through in each round moves on to the Wipeout Zone. This version was used in three episodes.

In episode 3 of Summer Wipeout (Let's Make A Wipeout) the Dive Bar is featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating giant snorkel in order to avoid being knocked into the water. If they go under the snorkel, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 6 of Summer Wipeout (All Stars), Jump the Shark is featured. The six all-star contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating great white shark in order to avoid being knocked into the water. If they go under the shark, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 7 of Summer Wipeout (You're All Acting Like Babies!), the Sushi Bar is featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over a rotating salmon sushi roll-covered sweeper bar in order to avoid being knocked into the sake. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 8 of Summer Wipeout (Boss and Employee), the Wipeout 500 is featured. There are two rounds. First, all three boss-employee teams must make it past the Street Sweepers. Then they have to cross the Spinner Change. And finally, they'll motor down the Stuttering Straightaways en route to the checkered flag at the finish platform all while being pegged by tires and checkered flags thrown from the pit crew. The first complete boss-employee team through in each round moves on to the Wipeout Zone.
In episode 9 of Summer Wipeout (Ballsy Gets a Hard Hat), Detour is featured, where the Wipeout crew is dressed in construction gear that took a trip to the construction zone on a hazardous hydraulic speedway. There are three rounds. First, all six contestants must make it past the Street Sweepers. After that, they must cross the Spinner Change. And finally, it’s a trip across the Rocking Roadblocks en route to the finish platform all while dealing with the construction crew. The first contestant through in each round moves on to the Wipeout Zone.
In episode 10 of Summer Wipeout (Is That a Potato in Your Sack or Are You Just Happy to Wipeout?), the Super Sack is featured. The six contestants start together on platforms elevated 10 feet above the water while wearing potato sacks. They must hop over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the drink. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 11 of Summer Wipeout (Bucking Broncos and Jiggling Monkeys), the Wipeout Play Set is featured again, but it’s different. First, all six contestants start off on the Slippy Slides, where they must soar onto the spinning platform. Then they have to take a whirl on the Sweeper Arms, crossing from one to the other as they rotate at alarming speeds. And finally, they must leap from the Diving Boards and through the windmill to the finish platform. There are three rounds, and the first person through in each round moves on to the Wipeout Zone. This version was used for the rest of the season.
In episode 12 of Summer Wipeout (Ballsy's Playground), Detour is featured again, where the Wipeout crew is dressed as an old retirement couple that took a trip to Ballsy National Forest in their RV. There are three rounds. First, all six contestants must make it past the Street Sweepers. After that, they must cross the Spinner Change. And finally, it’s a trip across the Rocking Roadblocks en route to the finish platform all while dealing with the retirement couple throwing pillows and sleeping bags at them. The first contestant through in each round moves on to the Wipeout Zone.
In episode 16 of Summer Wipeout (Blind Date 2.0: This Could Get Ugly), the Wipeout Disco is featured. There are three rounds. First, the four blind date couples start off by staying alive without taking a spin on the Dizzy Dummy. Then they jump off the diving boards onto the Brick House and pass the Bouncer. Next, they have to get into the club and pass the Crankshaft. After that, they beat around the Knee Sweeper and boogie over to the Turntable to the finish platform all while dealing with the Wipeout dancers throwing faux disco balls and sponge vinyl records at them. The first complete blind date couple through in each round moves on to the next round.
This episode also featured another third round obstacle called the Singles Bar. The three blind date couples start together on platforms elevated 10 feet above the water. They must jump over the rising sweeper bar as it rotates around and around in order to avoid being knocked into the sea of love. If they go under the bar, they’re out. The last person standing wins the round, but has to wait for their date to also win a round, so they can move on together. The first two complete blind date couples to make it out of the event move on to the Wipeout Zone.

Season 5 (Winter Wipeout): An obstacle called the Cold Hearted Snake. First, all six contestants must cross the Snow Sweepers. Then they have to climb up and slide down Plummet Summit and over the snake's back. Finally, they must cross the Shivering Timbers, jump to the Snowball, and make one final jump to the finish platform. The first three contestants to make it through move on to the Winter Wipeout Zone.

Season 5 (Summer Wipeout): An obstacle called the Petrified Forest. First, all six contestants will use the Zip-lines to swing down to the forest floor. Then they'll hop a branch for a ride through the One Tree Forest while avoiding the Sweeper Logs. Then it’s a leap into the Tippy Trap and a final jump out to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 5 (Summer Wipeout): An obstacle called the Spin Psycho. First, all six contestants will grab the first sweeper bar and ride around to the first turntable. Then they’ll grab the second sweeper bar and ride around to the second turntable. Finally, they’ll grab the third sweeper bar, ride around to the slippy slide, and time their drop down to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 6 (Summer Wipeout): An obstacle called Wipeout's Greatest Hits. First, all six contestants will start together on a spinning drum. Then at the sound of the horn, they’ll make their way across the drums and ride the drumsticks around to the landing platform. Then they’ll make their way across the keyboards to the other side. In some episodes, the keyboards had fingers on them. Finally, they’ll jump through the swinging guitar to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 6 (Summer Wipeout): An obstacle called Wipeout City. First, all six contestants will make their way across the Bridge Over Troubled Water while dealing with costumed characters on a separate platform high above throwing and squirting various items and liquids at them based on the theme of the week. Then they’ll grab a rotating handle, swing on the Helicopters over the sweeper bars, and land on the Spinning Helipad before jumping off to the next platform. Finally, they’ll balance across the Water Main, shimmy across the Power Lines, and time their drop through the Manhole. The first three contestants to make it through move on to the Wipeout Zone.

Season 6 (Summer Wipeout): An obstacle named Sugar Smacks. First, all six contestants will start together on a spinning cake. Then at the sound of the horn, they’ll jump onto a spinning candle and ride it to the platform while jumping through the Spinning Life Savers and over the Candy Stick. Then they’ll climb up the Cake Ladder and slide down the Lemon Drop and through the windmill to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 7 (Summer Wipeout): An obstacle named the Fun Slides Platform Spinning Purple People Beater. First, all six contestants will start on the first slide, then land on the platform. Then they'll navigate through the Sweeper Gauntlet to the other side. If they wipeout, they must head back to the beginning. Finally, they must time their drop down the spinning slide and through one of the four holes on the smack wheel to the finish platform. The first four contestants to make it through move on to the Wipeout Zone. In episodes 1, 6, and 10, this was placed before the Classic Sweeper.

Seasons 8/9 (Summer Wipeout) Season 8 does not have a Round Three, and it is the same with Season 9.

Wipeout Zone[]

At night, and with a more serious tone than the previous rounds, the final four or three contestants play separately on a large obstacle course called the Wipeout Zone, each attempting to finish the course in the fastest time, much like the first round. Though slight variations are used in each episode, contestants wear wetsuits and they begin by either sliding down a water ramp or being launched by a giant catapult or blob into the water and swim to the first obstacle. Obstacles have varied between episodes, but the course contains several obstacles that must be traversed in order to reach the finish platform. The maximum time for any contestant in the Wipeout Zone is 20:00.00 in the first six seasons. The player with the fastest time on the course is declared the "champion" of the episode and is awarded the show's grand prize of $50,000. In Season 7, the zone was all about speed, and the contestants were given one attempt per obstacle. In the reboot, the Wipeout Zone was done "Relay Style" with each teammate completing the first or last two obstacles. The fastest time was awarded $25,000.

  • Season 1:
1. Killer Surf: A 45° water ramp contestants slide down on an inner tube, a sled, an air mattress, or their backs and into the water below.
Variations:
In episode 2, the ramp was covered in foam.
In episode 3, the ramp had scorching flames.
In episode 4, the ramp was surrounded by fire.
In episode 8, the ramp was shrouded in fog and had colored balls at the bottom.
2. Barrel Run: A narrow ramp that contestants must run up and jump over a series of barrels rolling down.
Variations:
In episode 4, there was a water cannon spraying the contestants from the top.
3. Climbing Wall: A wall above a narrow ledge that contestants must cross using handles.
Variations:
Rope Wall (Episodes 4 and 5): A wall above a narrow ledge that contestants must cross using ropes.
Water Wall (Episodes 6, 8, and 10): A wall with water pouring down above a narrow ledge that contestants must cross using handles.
4. Spinner: A rotating slippery surface covered in padded barricades that contestants must jump onto, and then make an 8-foot leap to the platform on the other side.
Variations:
In episode 5, there was latex, making only two entrances.
5. Launch Pads: Four trampolines at different elevations and distances that must be crossed to reach the finish platform.
Zone-Wide Variations:
In episode 6, the zone was covered in foam.
In episode 10, the zone had a storm.
  • Pilot Episode:
1. Killer Surf: A 45° water ramp contestants slide down on a sled and into the water below.
2. Triple Threat: Three triangles that can rotate if not crossed quick enough.
3. Spinner: A rotating slippery surface covered in padded barricades that contestants must jump onto, and then make an 8-foot leap to the platform on the other side.
4. Blast Off: Two narrow planks sprayed by icy cold water cannons that must be crossed to reach the finish platform.
  • Season 2A:
1. Aqua Launch: A bumpy water ramp contestants slide down on an inner tube, a sled, a bodyboard, a kayak, or their backs and attempt to control their launch into the Wipeout Zone.
2. Raging Rapids: A steep ramp with water flowing down that contestants must climb up and try to avoid being washed away by a onetime 1,000-gallon tidal wave.
Variations:
In Wipeout Bowl I: Cheerleaders vs. Couch Potatoes, the tidal wave featured sports drink.
In episodes 2, 4, 5, 10, and 14, the tidal wave featured water.
In episode 8, the tidal wave featured mud.
In episode 12, the tidal wave featured blue drink.
3. Climbing Wall: A wall above a narrow sloped ledge that contestants must cross using handles.
4. Crazy Sweeper: A zigzag beam followed by six pedestals. Contestants must run down the zigzag beam and across the pedestals to the other side while being chased by two sweeper arms featuring large cubes and cylinders on them.
Variations:
In Wipeout Bowl I: Cheerleaders vs. Couch Potatoes, the sweeper arms featured footballs and pon-poms on them.
In episode 4, there were six hanging demolition balls.
In episode 8, there were two distracting curtains of noodles.
In episode 12, there were six brutal punching bags.
5. Turntables: Three spinning platforms with varying obstacles that contestants must cross. When they stand up with both feet planted on the last turntable or the finish platform, the clock will stop.
Variations have included:
Tackle Dummy Turntables (Wipeout Bowl I: Cheerleaders vs. Couch Potatoes): Three turntables with tackle dummies that contestants must cross to reach the finish platform.
Bumper Turntables (Episodes 2 and 14): Three turntables with pillars that contestants must cross and stand up with both feet planted on the last one to stop the clock.
Wedge Turntables (Episodes 4 and 10): Three turntables with wedges that contestants must climb up and over or hold onto before they can jump to the next and climb to the top of the last one to stop the clock.
Torrential Turntables (Episode 5): Three turntables being showered by icy cold water that contestants must cross and stand up with both feet planted on the last one to stop the clock.
Foamy Turntables (Episode 8): Three turntables filled with foam that contestants must cross to reach the finish platform.
Dodgeball Turntables (Episode 12): Three turntables filled with dodgeballs that contestants must cross while staying below the wrecking balls to reach the finish platform.
  • Season 2B:
1. Catapult: A chair at the end of a long arm that launches contestants through the air into the water below.
2. Gears of Doom: Three large rotating gears that must be traversed. After at least one wipeout, contestants can either try again or move on and take a time penalty.
Variations:
In episodes 6 and 16, the gears had teeth on them.
In episode 9, the gears were covered with trampolines.
3. Scary-Go-Round: A pair of bridges circling in opposite directions. Contestants must cross the plank, head up the stairs, then make it across the arm to the other side while avoiding the sweeper arm.
Variations:
In episode 6, there were three teeth, while in episode 16, there was just one tooth.
In episode 7, there was a curtain contestants had to jump through.
In episodes 9 and 11, four of the six stairways were blocked, while in the latter episode, there were two wrecking balls contestants had to jump past.
4. Gauntlet - made up of three obstacles:
1. Piston Punch: Three pistons that punch out into the walkway. Contestants must cross the walkway without being punched by the pistons into the water.
Variations:
In some episodes, the pistons sprayed water at the contestants.
2A. Turntable: A spinning platform with varying obstacles that contestants must cross.
Variations have included:
Foamy Turntable (Episode 1): A turntable filled with foam that contestants must jump into and out of to the platform.
Bumper Bally Turntable (Episode 3): A turntable with balls attached to posts that contestants must jump onto and off to the platform.
Gazebo Turntable (Episode 7): A turntable with a gazebo that contestants must jump onto and off to the platform.
Wedge Turntable (Episode 9): A turntable with a wedge that contestants must climb up and over before they can jump to the platform.
Bumper Turntable (Episodes 11 and 13): A turntable with pillars that contestants must jump onto and off to the platform.
2B. Blades of Fury: Two windmills contestants have to jump through without being knocked off into the water.
3. Drop Bridge: A narrow beam that suddenly drops out from under contestants at any time as they cross it to the finish platform.
Variations:
In episodes 6 and 16, the bridge had three teeth on it.
Zone-Wide Variations:
In episode 3, the zone was covered in foam.
In episodes 6 and 16, the zone was covered in teeth and water cannons.
  • Australia Special:
1. Killer Surf: A 45° water ramp contestants slide down on a lie lo and into the water below.
2. Barrel Run: A narrow ramp that contestants must run up and jump over a series of barrels rolling down.
3. Water Wall: A wall with water pouring down above a narrow ledge that contestants must cross using handles.
4. Spinner: A rotating slippery surface covered in padded barricades that contestants must jump onto, and then make an 8-foot leap to the platform on the other side.
5. Rolling Log: A slippery rotating log that contestants must run across.
6. Launch Pads: Two trampolines at different elevations and distances that must be crossed to reach the finish platform and hit the buzzer to stop the clock.
  • Season 3A:
1. Catapult: A chair at the end of a long arm that launches contestants through the air into the water below.
Variations:
In episode 4, white dust was launched with the contestants.
In episode 5, confetti was blasted as the contestants were launched.
In episode 17, colored balls were launched with the contestants.
2. Spin Cycle: A huge rotating 30-foot circular tall foamy drum that contestants must go for a ride in and time their jump out onto the exit platform.
Variations:
In episode 15, the drum was filled with molten lava.
In episode 17, the drum was filled with hundreds of balls.
3. Triple Threat: Three turntables with sweeper arms that contestants must cross while being blasted by water cannons.
Variations:
In episode 4, the sweeper arms had white streamers.
In episode 15, the sweeper arms had flame streamers.
In episode 17, the sweeper arms had hanging balls.
4. Rib Rage: A walkway of ten ribs jutting out at the bottom that contestants must run across. The ribs drop out from under them as they run. They can only do this obstacle once.
5. Gauntlet - made up of two obstacles:
1. Spiked Whackers: Two flapping spiky panels that fire out into the walkway. Contestants must cross the walkway without being whacked by the panels into the water.
2. Arms and Dangerous: A narrow walkway with spinning arms. Contestants must cross the walkway and time their moves carefully to avoid the arms and reach the finish platform.
Variations:
In episode 8, there was a triangle at the end.
In episode 17, balls were being thrown at the contestants.
Zone-Wide Variations:
In episode 4, the zone was covered in foam.
In episode 10, the zone had paint being shot at the contestants.
In episode 15, the zone was on fire.
In episode 17, the zone featured lots of balls.
  • Season 3B:
1. Dreadmill Launch: A forward-moving dreadmill inside a laser tunnel contestants run down and jump off the end through a Sheer Descent water wall before free-falling onto a giant sloped trampoline and bouncing into the water below.
Variations:
In episode 9, there was a foamy trampoline.
2. Gut Busters: Six hydraulic blocks at varying heights moving up and down that must be traversed.
Variations:
In episode 3, there was a galaxy of planets.
In episode 16, there was a hoop contestants had to crawl through.
3. Sinistairs: A spinning spiral staircase on the outside of a rotating tower that contestants must climb while avoiding two or three sweeper arms.
4. Gauntlet - made up of three obstacles:
1. Crankshaft: A narrow walkway next to a rotating beam. Contestants must cross the walkway and time their moves carefully to avoid the beam.
2. Blades of Fury: Two windmills contestants have to jump through without being knocked off into the water.
3. Beater Totter: A hydraulic seesaw that moves about as contestants cross it to the finish platform.
Variations:
In episode 16, there was a hoop contestants had to crawl through.
Zone-Wide Variations:
In episode 2, the zone had paint being shot at the contestants.
In episode 3, the zone was in space and featured meteor showers.
In episode 7, the zone was covered in foam.
In episode 11, the zone was covered in water cannons.
In episode 18, in honor of America’s finest, the zone was red, white, and blue.
  • Season 4A - Winter Wipeout
1. Bobsled Blastoff: A mechanical bobsled that launches contestants through the air into the water below.
2. Icy Stairway from Hell: An arc of stairs lifted up and down from their sides that must be crossed.
3. Frostbite: Two slowly rotating planks contestants must cross while avoiding giant icicle teeth moving in the opposite direction.
4. Sinister Snowflakes: Two rotating snowflakes that contestants must cross to reach the finish platform.
  • Season 4B - Spring Wipeout/Summer Wipeout
1A. Springshot (Spring): A mechanical spring that launches contestants through the air into the water below.
Variations:
In episode 1, colored balls were launched with the contestants.
1B. Chairborne (Spring and Summer): A chair that launches contestants through the air into the water below.
2. Over and Out: Two giant rotating walkways that must be crossed.
3. Point Break: An obstacle made up of two stages. First, contestants must climb to the peak of the slippery staircase while trying to hold out when 500 gallons of water splash down on them and/or being shot by flying paint. Then they must time their drop down the steep slide onto the platform below.
4. Coin Toss: Seven spinning coins that will try to flip contestants into the water as they balance their way across to the finish platform.
  • Season 4C - Summer Wipeout
1. Towering Flume of Doom: A 7-story tall water slide that launches contestants into the Wipeout Zone.
2. Iron Mazen: A giant rotating maze. Contestants must enter on the yellow side and exit on the red side all while battling gravity, momentum, and speed of the rotating maze.
3. Axle of Evil: A three-pronged axle twisting at the end of a rotating arm. Contestants must use each prong to support themselves as they ride the axle around to the other side.
4. Great Wall of Fall: A 50-foot-long wall containing of several cylindrical pegs randomly retracting into the side that contestants must make their way across to the finish platform.
  • Season 5A - Winter Wipeout
1. Killer Luge: A 7-story steep slide that launches contestants into the Winter Wipeout Zone.
2. Psychedelic Snow Globe: A huge vertically spinning sphere with a button in the middle that contestants must hit to drop the exit platform before they can ride around and jump to the other side. They only tag the center button once.
3. Frozen Fury: Elevated platforms going uphill in a semicircle that contestants must cross while jumping over the sweeper bars.
4. Iced Over: Three vertically revolving diamonds that contestants must cross to reach the finish platform.
  • Season 5B - Summer Wipeout
1. Bombastic Blob: A big sack of air that launches contestants into the Wipeout Zone when hit by a half-ton weight.
2. Swing Blades: Two sets of sweeper swings and blades that contestants must cross to get to the other side.
3. Torrential Twisters: Three wet slippery turntables that contestants must cross while being showered by rain.
4. Tectonic Planks: Two rotating planks that contestants must cross and go over at least one peg to reach the finish platform.
  • Season 5C – Summer Wipeout
1. Temple of Flume: An 8-story water slide that launches contestants into the Wipeout Zone.
2. Commakaze: A rotating blind slide contestants have to time their drop down and under the period to make it to the other side without paying the price.
3. Spinergy: A rotating ring contestants have to balance on while avoiding a series of punishing sweeper bars.
4. 3 C’s of Wipeout: Three rotating C’s that contestants must cross to reach the finish platform. In each episode, the C’s stood for different names:
In episode 10, in honor of the armed forces, the C’s stood for Classified, Camouflage, and Commando.
In episode 12, the C’s stood for Courage, Confidence, and Catastrophe.
In episode 13, the C’s stood for Courage, Confidence, and Carnage.
In episode 16, the C’s stood for Courage, Confidence, and Clay Aiken.
In episode 18, the C’s stood for Courage, Confidence, and Calamity.
In episode 19, the C’s stood for Courage, Confidence, and Collision.
In episode 21, the C’s stood for Courage, Confidence, and Chaos.
In episode 23, the C’s stood for Courage, Confidence, and Come On.
  • Season 6A:
1. Scare Chair: A reverse catapult that launches contestants into the Wipeout Zone.
2. Blockbuster: A giant rocking wall filled with unstable blocks that contestants must cross to get to the other side without being busted. After at least one wipeout, contestants can either try again or move on and take a time penalty.
3. Space Pod of Doom: A rotating orbiter space pod contestants must ride inside and drop through one of the escape hatches onto the exit platform and not into the water.
4. Bounder Pounder: Two sets of three rotating trampolines that contestants must bounce their way across to reach the finish platform.
  • Season 6B:
1. Slingshock: A high speed catapult that launches contestants into the water.
2. Throw-tisserie: A hot rotisserie that contestants must cross to drop out onto the moving exit platform.
3. Dark Side of the Moon: A rotating orb. Contestants must circle around the planetary ring while avoiding two sweeper bars, climb the ladder to the top, and time their drop down the steep blind slide and through the center of the moon to the platform.
4. Twisted Falls: Two sets of trampolines, torrential waterfalls, and spinning blades. Contestants must bounce across the trampolines and through the waterfalls and blades to make it to the finish platform.
  • Season 7:
1. Catastrophic Cannon: A sled inside a giant cannon that launches contestants into the water.
2. Shredder: Two rotating cones that contestants must cross to get to the other side.
3. Hell's Carousel: A series of pedestals that contestants must run across without being knocked off by the sweeper arms.
4. Gears of Fear: Three huge gears. Contestants must leap from gear to spinning gear and make the final jump through the rotating blades to the finish platform. However, if they were to fail, they would have to climb up a ladder to reach the finish platform.
  • Season 8:
1. Speeding Silver Bullet: A rocket that launches contestants into the water.
2. Vertigo: A huge vertically spinning contraption with a button in the middle that contestants must hit to drop the exit platform before they can ride around and jump to the other side. They only tag the center button once.
3. Leap of Faith: A rotating hammerhead shaped spinner, which contestants drop onto and jump onto the narrow platform to reach the next obstacle.
4. Triple Threat: Three rotating hexagon platforms with smaller half-diamond shaped platforms within the middle. Contestants jump across either shaped platforms to the finish platform.

Both team members are in the zone at the same time. The first team member will complete the Speeding Silver Bullet and Vertigo, then tag their partner for them to start the Leap of Faith and the Triple Threat.

  • Season 9:
1. Drop Out: A 75-foot-long water slide that shoots contestants out and into the water.
2. Point Break: A big spinning cylinder with large spikes sticking out that contestants must navigate across without falling off to get to the other side.
3. G-Force: A fast spinning bridge with two platforms at each end, an entrance and an exit, where contestants must walk across and leap off onto the platform.
4. Grinder: Three gigantic spinning gears, two vertical ones at the start and finish with a horizontal gear in the middle leading towards the finish platform.

Both team members are in the zone at the same time. The first team member will complete Drop Out and Point Break, then tag their partner for them to start G-Force and the Grinder.

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