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3Dizzy1

Season 1's Dizzy Dummy

The Dizzy Dummy is both an obstacle and the course for the third round in Season 1 and Season 2. As an obstacle, it was used as the first obstacle of the Dizzy Dummy for Seasons 1 and 2, the first obstacle in some episodes in Season 3 and Season 4 for some Round Three courses like Bruiseball and Winter Blunder Land, and the first obstacle in the Gauntlet for Season 9.

The Dizzy Dummy first appeared in Season 1. There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they race across one of two obstacles. First person to the platform advances to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time take on the other obstacle. First person to the platform there will move on, and the others will spin again.

Versions of the Dizzy Dummy:
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they go down the Tippy Tables, and the first person to the platform will win and move on. The other five get back on the Dizzy Dummy, spin, and run again, but this time do the Hopping Blocks. First person to the platform there will move on, and the others will spin again.
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s off to the Crazy Beams. The first across to the platform will move on to the Wipeout Zone. The rest will then get back on the Dizzy Dummy, spin, and run again, but this time try the Pole Vault. First person to the platform there will move on, and the others will spin again.
    • Episode 5 - Slippery Snakes and Barrel Spill (with Mexican lunch)
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they‘ll face the Slippery Snakes, and the first person to the platform moves on to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Barrel Spill. First person to the platform there will advance, and the others will spin again.
    • Episode 8 - Floating Block Maze and Teeter Totters
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Floating Block Maze. The first person to reach the platform moves on. The five who are left get back on the Dizzy Dummy, spin, and run again, but this time take on the Teeter Totters. Another advances, and the others will spin again.

On Season 1, Episode 3, contestant Jarren Joshu had thrown up on the Dizzy Dummy causing him to drop out of the running for $50,000. As he stated in his interview with Jill, "I gave everything I had and a little bit more." Causing to him to win a Wipey for "Dizziest Dummy" and this moment ranked in at #3 on Wipeout's Top 25 Moments.

In Season 2, the Dizzy Dummy 2.0 appeared and is basically the same as the regular Dizzy Dummy, only contestants have to go through an additional obstacle placed at the top of a spinner (i.e., a keyhole, door, bungee web, or goalposts) before attempting the rest of the course.

Versions of the Dizzy Dummy 2.0:
    • Wipeout Bowl I: Cheerleaders vs. Couch Potatoes - Field Goal Spinner, Teeter Totters, and Keg Run (with football theme)
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the goalposts before they can move on. Next, it’s the Teeter Totters, and the first person to the platform goes to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Keg Run. First person to the platform there will move on, and the others will spin again.
    • Episode 2 - Door Spinner, Tippy Tables with Walls, and Barrel Run
Rules: There are four rounds. First, the six contestants are strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have climb through the door before they can move on. Next, it’s on to the Tippy Tables. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Barrel Run. First person to the platform there will move on, and the others will spin again.
    • Episode 4 - Bungee Web Spinner, Sack Launch, and Zig Zag Buoy Run
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they move on to the Spinner, where they have to navigate their way through the bungee web. Next, they move on to the Sack Launch, "sack" because it’s a giant sack of air, and "launch" because when you’re on it and another person jumps on, you get launched. The first person to make it to the platforms moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time attack the Zig Zag Buoy Run. First person to the platform there will move on, and the others will spin again.
    • Episode 5 - Bungee Web Spinner, Teeter Totters, and Crazy Beams
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll take on the Spinner and navigate through the bungee web. Then it’s on to the Teeter Totters, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they do the Crazy Beams. First person to the platform there will move on, and the others will spin again.
    • Episode 8 - Keyhole Spinner, Sweeper Buoy Run, and Rope Swing
Rules: There are at least four rounds. First, the three couples will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the keyhole before they can move on. Next, it’s on to the Sweeper Buoy Run, and the first person to the platform doesn’t have to spin again, but they don’t have a spot in the Wipeout Zone until the other member of the couple wins a round as well. So the remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Rope Swing. First person to the platform there will win, and the others will spin again.
    • Episode 10 - Keyhole Spinner, Buoy Run, and Wall Squeeze
Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Spinner and attempt to make the dizzy even dizzier. Once through the keyhole at the top, they must make it through the Buoy Run. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Wall Squeeze. First person to the platform there will move on, and the others will spin again.
    • Episode 12 - Bungee Web Spinner, Beam Walk Dodgeball, and Blue Ball Run
Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to make their way up through the bungee web. Next, they’ll have to face Beam Walk Dodgeball. First one to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they navigate the Blue Ball Run. First person to the platform there will move on, and the others will spin again.
    • Episode 14 - Bungee Web Spinner, Topple Towers, and Slippery Snakes
Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll face the Spinner and attempt to make the dizzy even dizzier. Once through the bungee web, they must make it over the Topple Towers. First person to the platform advances. The remaining five get back on the Dizzy Dummy, spin, and run the course again but this time challenge the Slippery Snakes. First person to the platform there will move on, and the others will spin again.

The Dizzy Dummy also appeared in the Australia Special.

    • Episode 15 (Australia Special) - Pole Vault and Doughnut Run
Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it's on to the Pole Vault, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Doughnut Run. First person to the platform there will move on, and the others will spin again.

In Season 3, sometimes the Dizzy Dummy was the first part of Bruiseball.

In Season 4, it was used as the first obstacle for all variations of Winter Blunder Land.

Dizzy Dummy (Season 9)

Season 9's Dizzy Dummy in the Gauntlet

In Season 9, it was radically modified compared to its previous appearances. Described as "a large spinning graviton spinning at high speeds", it was now situated above water, and contestants are spun inside of an open cone with seats. After they have been spun, contestants must exit the cone and dismount to the landing platform via one of the two extended arms.

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