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The Dizzy Dummy is an obstacle, used as the third round in Season 1. It was interchanged with the Dreadmill throughout the season (except for episode 9, where the Cookie Cutter is used instead).

There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they race across one of two obstacles. First person to the platform advances to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time take on the other obstacle. First person to the platform there will move on, and the others will spin again.

In Season 2, the Dizzy Dummy 2.0 appeared and is basically the same as the original Dizzy Dummy, only this time, contestants now have to go through an additional obstacle placed at the top of a spinner (keyhole, door, bungee web, or goalposts) before attempting the rest of the course. It was interchanged with the Slippery Course, the Rocket, and the Bucking Bull throughout the season.

Obstacles[]

Season 1[]

Season 1’s Dizzy Dummy (episode 1)

Season 1’s Dizzy Dummy (episode 1)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they go down the Tippy Tables, and the first person to the platform will win and move on. The other five get back on the Dizzy Dummy, spin, and run again, but this time do the Hopping Blocks. First person to the platform there will move on, and the others will spin again.
Season 1’s Dizzy Dummy (episode 3)

Season 1’s Dizzy Dummy (episode 3)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s off to the Crazy Beams. The first across to the platform will move on to the Wipeout Zone. The rest will then get back on the Dizzy Dummy, spin, and run again, but this time try the Pole Vault. First person to the platform there will move on, and the others will spin again.
Season 1’s Dizzy Dummy (episode 5)

Season 1’s Dizzy Dummy (episode 5)

Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they‘ll face the Slippery Snakes, and the first person to the platform moves on to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Barrel Spill. First person to the platform there will advance, and the others will spin again.
Season 1’s Dizzy Dummy (episode 8)

Season 1’s Dizzy Dummy (episode 8)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Floating Block Maze. The first person to reach the platform moves on. The five who are left get back on the Dizzy Dummy, spin, and run again, but this time take on the Teeter Totters. Another advances, and the others will spin again.

Season 2[]

  • Wipeout Bowl I: Cheerleaders vs. Couch Potatoes - Field Goal Spinner, Teeter Totters, and Keg Run (with football theme)
Football Dizzy Dummy 2.0

Season 2's Football Dizzy Dummy 2.0 (Wipeout Bowl I: Cheerleaders vs. Couch Potatoes)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the goalposts before they can move on. Next, it’s the Teeter Totters, and the first person to the platform goes to the Wipeout Zone. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Keg Run. First person to the platform there will move on, and the others will spin again.
  • Episode 2 - Door Spinner, Tippy Tables with Walls, and Barrel Run
Season 2’s Dizzy Dummy 2.0 (episode 2)

Season 2’s Dizzy Dummy 2.0 (episode 2)

Rules: There are four rounds. First, the six contestants are strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have climb through the door before they can move on. Next, it’s on to the Tippy Tables. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Barrel Run. First person to the platform there will move on, and the others will spin again.
Season 2’s Dizzy Dummy (episode 4)

Season 2’s Dizzy Dummy 2.0 (episode 4)

Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they move on to the Spinner, where they have to navigate their way through the bungee web. Next, they move on to the Sack Launch, "sack" because it’s a giant sack of air, and "launch" because when you’re on it and another person jumps on, you get launched. The first person to make it to the platforms moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time attack the Zig Zag Buoy Run. First person to the platform there will move on, and the others will spin again.
  • Episode 5 - Bungee Web Spinner, Teeter Totters, and Crazy Beams
Season 2’s Dizzy Dummy 2.0 (episode 5)

Season 2’s Dizzy Dummy 2.0 (episode 5)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll take on the Spinner and navigate through the bungee web. Then it’s on to the Teeter Totters, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they do the Crazy Beams. First person to the platform there will move on, and the others will spin again.
Season 2’s Dizzy Dummy 2.0 (episode 8)

Season 2’s Dizzy Dummy 2.0 (episode 8)

Rules: There are at least four rounds. First, the three couples will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to climb through the keyhole before they can move on. Next, it’s on to the Sweeper Buoy Run, and the first person to the platform doesn’t have to spin again, but they don’t have a spot in the Wipeout Zone until the other member of the couple wins a round as well. So the remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Rope Swing. First person to the platform there will win, and the others will spin again.
Season 2’s Dizzy Dummy 2.0 (episode 10)

Season 2’s Dizzy Dummy 2.0 (episode 10)

Rules: There are four rounds. First, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they face the Spinner and attempt to make the dizzy even dizzier. Once through the keyhole at the top, they must make it through the Buoy Run. First person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time do the Wall Squeeze. First person to the platform there will move on, and the others will spin again.
Season 2’s Dizzy Dummy 2.0 (episode 12)

Season 2’s Dizzy Dummy 2.0 (episode 12)

Rules: For four rounds, the six contestants will all be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it’s on to the Spinner, where they have to make their way up through the bungee web. Next, they’ll have to face Beam Walk Dodgeball. First one to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time, they navigate the Blue Ball Run. First person to the platform there will move on, and the others will spin again.
  • Episode 14 - Bungee Web Spinner, Topple Towers, and Slippery Snakes
Season 2’s Dizzy Dummy 2.0 (episode 14)

Season 2’s Dizzy Dummy 2.0 (episode 14)

Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then they’ll face the Spinner and attempt to make the dizzy even dizzier. Once through the bungee web, they must make it over the Topple Towers. First person to the platform advances. The remaining five get back on the Dizzy Dummy, spin, and run the course again, but this time challenge the Slippery Snakes. First person to the platform there will move on, and the others will spin again.

Australia Special[]

The Dizzy Dummy also appeared in the Australia Special of the same season.

  • Episode 15 (Australia Special) - Pole Vault and Doughnut Run
Season 2’s Dizzy Dummy (Australia Special)

Season 2’s Dizzy Dummy (Australia Special)

Rules: There are four rounds. First, the six contestants will be strapped to the Dizzy Dummy and spun around until they’re good and dizzy. Then it's on to the Pole Vault, and the first person to the platform moves on. The remaining five get back on the Dizzy Dummy, spin, and run again, but this time do the Doughnut Run. First person to the platform there will move on, and the others will spin again.

Other Season Appearances[]

Season 3[]

Dizzy Dummy (S3)

Season 3’s Dizzy Dummy in Bruiseball

The Dizzy Dummy appeared as the first obstacle in Bruiseball of Season 3, being interchanged with the benches.

Season 4[]

Season 4’s Dizzy Dummy

Season 4’s Dizzy Dummy in Winter Blunder Land

Dizzy Dummy (Season 4)

Season 4’s Dizzy Dummy (Spring)

The Dizzy Dummy appeared as the first obstacle in Winter Blunder Land of Season 4.

Season 9[]

Dizzy Dummy (Season 9)

Season 9's Dizzy Dummy in the Gauntlet

The Dizzy Dummy appeared as the first obstacle in the Gauntlet of Season 9. It was radically modified compared to its previous appearances. Described as "a large spinning graviton spinning at high speeds", it was now situated above water, and contestants are spun inside of an open cone with seats. After they have been spun, contestants must exit the cone and dismount to the landing platform via one of the two extended arms.

Trivia[]

  • On Season 1, Episode 3, Jarran Joshu had thrown up on the Dizzy Dummy, causing him to drop out of the running for $50,000. As he stated in his interview with Jill Wagner, "I gave everything I had and a little bit more.", causing to him to win a Wipey for "Dizziest Dummy", and this moment ranked in at #3 on Wipeout's Top 25 Moments.
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